BearishSun 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 سال پیش
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Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 سال پیش
DeferredDirectionalLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
DeferredIBLFinalize.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 سال پیش
DeferredIBLProbe.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 سال پیش
DeferredIBLSetup.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 سال پیش
DeferredIBLSky.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 سال پیش
DeferredPointLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 سال پیش
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
IrradianceAccumulateCubeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 سال پیش
IrradianceAccumulateSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 سال پیش
IrradianceComputeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 سال پیش
IrradianceComputeSHFrag.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 سال پیش
IrradianceEvaluate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 سال پیش
IrradianceReduceSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 سال پیش
LightGridLLCreation.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 سال پیش
LightGridLLReduction.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
PPCreateTonemapLUT.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
PPEyeAdaptHistogram.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 سال پیش
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 سال پیش
ShadowDepthCube.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 سال پیش
ShadowDepthDirectional.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 سال پیش
ShadowDepthNormal.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 سال پیش
ShadowProject.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
ShadowProjectOmni.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 سال پیش
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 سال پیش
TiledDeferredImageBasedLighting.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 سال پیش
TiledDeferredLighting.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 سال پیش
Transparent.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 سال پیش