BearishSun 77fd1ec83a Added a way to create new resources in Library Window преди 10 години
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality преди 10 години
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 преди 10 години
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders преди 10 години
BsComponent.h 7466dd0d2f Documentation преди 10 години
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload преди 10 години
BsCoreObject.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations преди 10 години
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies преди 11 години
BsCoreObjectManager.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations преди 10 години
BsCorePrerequisites.h 0f7c76eb01 When rendering reduce state switching when possible преди 10 години
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback преди 10 години
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: преди 10 години
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used преди 10 години
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsFont.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations преди 10 години
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. преди 11 години
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsFontRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGameObject.h d4f4151761 Documentation преди 10 години
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens преди 10 години
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff преди 10 години
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design преди 11 години
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders преди 10 години
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuParamDesc.h d1881075fa Various fixes to Renderer преди 11 години
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsGpuProgram.h 43c78bc4d0 WIP shader includes преди 10 години
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL преди 10 години
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsHString.h 0ddc6c09b5 Working on new UI преди 10 години
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP преди 11 години
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too преди 11 години
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working преди 10 години
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library преди 10 години
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested преди 11 години
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer преди 11 години
BsInput.h df620543a7 Documentation преди 10 години
BsInputFwd.h df620543a7 Documentation преди 10 години
BsMaterial.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations преди 10 години
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly преди 11 години
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around преди 10 години
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsMesh.h 0ddc6c09b5 Working on new UI преди 10 години
BsMeshBase.h 0ddc6c09b5 Working on new UI преди 10 години
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design преди 11 години
BsMeshData.h 0ddc6c09b5 Working on new UI преди 10 години
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library преди 10 години
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshManager.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes преди 10 години
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies преди 11 години
BsOSInputHandler.h 24434868e3 More handle fixes преди 11 години
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsPass.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations преди 10 години
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL преди 10 години
BsPixelBuffer.h fc8f2b1eaf More documentation преди 11 години
BsPixelData.h 1f31bf9385 Documentation преди 10 години
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsPixelUtil.h 1f31bf9385 Documentation преди 10 години
BsPixelVolume.h 1f31bf9385 Documentation преди 10 години
BsPlatform.h 77fd1ec83a Added a way to create new resources in Library Window преди 10 години
BsPrefab.h 1f31bf9385 Documentation преди 10 години
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) преди 10 години
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library преди 10 години
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances преди 10 години
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances преди 10 години
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler преди 10 години
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation преди 11 години
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive преди 11 години
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown преди 11 години
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsRawInputHandler.h a713a99a65 More documentation & input fixes преди 11 години
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed преди 10 години
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderTarget.h 1f31bf9385 Documentation преди 10 години
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderWindow.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation преди 10 години
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation преди 10 години
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader преди 10 години
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation преди 10 години
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations преди 10 години
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener преди 11 години
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing преди 10 години
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing преди 10 години
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource преди 11 години
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management преди 11 години
BsResources.h fb10aa71f2 Project Load/Unload (not tested) преди 10 години
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object преди 10 години
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 преди 11 години
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsSceneObject.h d4f4151761 Documentation преди 10 години
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform преди 10 години
BsShader.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations преди 10 години
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library преди 10 години
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes преди 10 години
BsShaderManager.h 43c78bc4d0 WIP shader includes преди 10 години
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders преди 10 години
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsStringTable.h 4df779fdd5 Documentation преди 10 години
BsStringTableManager.h 4df779fdd5 Documentation преди 10 години
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window преди 10 години
BsSubMesh.h 0ddc6c09b5 Working on new UI преди 10 години
BsTechnique.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations преди 10 години
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite преди 10 години
BsTexture.h 4df779fdd5 Documentation преди 10 години
BsTextureImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library преди 10 години
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer преди 11 години
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design преди 11 години
BsUUID.h ee9c441334 Proper UUID generation преди 10 години
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference преди 11 години
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer преди 11 години
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement преди 11 години
BsViewport.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations преди 10 години
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) преди 11 години