BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 년 전
..
Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 년 전
DeferredDirectionalLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
DeferredIBLFinalize.bsl.asset 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 년 전
DeferredIBLProbe.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 년 전
DeferredIBLSetup.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 년 전
DeferredIBLSky.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 년 전
DeferredPointLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 년 전
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
IrradianceAccumulateCubeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 년 전
IrradianceAccumulateSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 년 전
IrradianceComputeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 년 전
IrradianceComputeSHFrag.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 년 전
IrradianceEvaluate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 년 전
IrradianceReduceSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 년 전
LightGridLLCreation.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 년 전
LightGridLLReduction.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
PPCreateTonemapLUT.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
PPEyeAdaptHistogram.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 년 전
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 년 전
ShadowDepthCube.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 년 전
ShadowDepthDirectional.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 년 전
ShadowDepthNormal.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 년 전
ShadowProject.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
ShadowProjectOmni.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 년 전
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 년 전
TiledDeferredImageBasedLighting.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 년 전
TiledDeferredLighting.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 년 전
Transparent.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 년 전