BearishSun e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import il y a 8 ans
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Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
Default.bsl.asset e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import il y a 8 ans
DeferredDirectionalLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
DeferredPointLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
Diffuse.bsl.asset e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import il y a 8 ans
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
IrradianceAccumulateCubeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
IrradianceAccumulateSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
IrradianceComputeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
IrradianceComputeSHFrag.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
IrradianceEvaluate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
IrradianceReduceSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
LightGridLLCreation.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
LightGridLLReduction.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPCreateTonemapLUT.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPEyeAdaptHistogram.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
ShadowDepthCube.bsl.asset e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import il y a 8 ans
ShadowDepthDirectional.bsl.asset e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import il y a 8 ans
ShadowDepthNormal.bsl.asset e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import il y a 8 ans
ShadowProject.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
ShadowProjectOmni.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
TiledDeferredImageBasedLighting.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
TiledDeferredLighting.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
Transparent.bsl.asset e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import il y a 8 ans