Marko Pintera da4647aaff Better handling when deserializing invalid game object handles %!s(int64=12) %!d(string=hai) anos
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality %!s(int64=12) %!d(string=hai) anos
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations %!s(int64=12) %!d(string=hai) anos
CmBindableGpuParams.h 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler %!s(int64=12) %!d(string=hai) anos
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmCommandQueue.h bbded86fda Added gpu params for basic data types %!s(int64=12) %!d(string=hai) anos
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager %!s(int64=12) %!d(string=hai) anos
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" %!s(int64=12) %!d(string=hai) anos
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmCoreThread.h 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
CmCoreThreadAccessor.h 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling %!s(int64=12) %!d(string=hai) anos
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret %!s(int64=12) %!d(string=hai) anos
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking %!s(int64=12) %!d(string=hai) anos
CmEventQuery.h 7214304ace Added Timer queries %!s(int64=12) %!d(string=hai) anos
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGameObject.h 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
CmGameObjectHandle.h da4647aaff Better handling when deserializing invalid game object handles %!s(int64=12) %!d(string=hai) anos
CmGameObjectHandleRTTI.h 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
CmGameObjectManager.h 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
CmGameObjectRTTI.h 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters %!s(int64=12) %!d(string=hai) anos
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types %!s(int64=12) %!d(string=hai) anos
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer %!s(int64=12) %!d(string=hai) anos
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGpuParams.h 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking %!s(int64=12) %!d(string=hai) anos
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking %!s(int64=12) %!d(string=hai) anos
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing %!s(int64=12) %!d(string=hai) anos
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread %!s(int64=12) %!d(string=hai) anos
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData %!s(int64=12) %!d(string=hai) anos
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates %!s(int64=12) %!d(string=hai) anos
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better %!s(int64=12) %!d(string=hai) anos
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmInput.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmInputFwd.h 571341f9e5 Started work on rename functionality of TreeView %!s(int64=12) %!d(string=hai) anos
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer %!s(int64=12) %!d(string=hai) anos
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData %!s(int64=12) %!d(string=hai) anos
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmMesh.h d7cf519627 Started work on MeshHeap and transient meshes %!s(int64=12) %!d(string=hai) anos
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created %!s(int64=12) %!d(string=hai) anos
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes %!s(int64=12) %!d(string=hai) anos
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap %!s(int64=12) %!d(string=hai) anos
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes %!s(int64=12) %!d(string=hai) anos
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap %!s(int64=12) %!d(string=hai) anos
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes %!s(int64=12) %!d(string=hai) anos
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmPass.h 538bcedd0c Bit more renames %!s(int64=12) %!d(string=hai) anos
CmPassRTTI.h 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class %!s(int64=12) %!d(string=hai) anos
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) %!s(int64=12) %!d(string=hai) anos
CmPlatform.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmPrerequisites.h 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results %!s(int64=12) %!d(string=hai) anos
CmQueryManager.h 7214304ace Added Timer queries %!s(int64=12) %!d(string=hai) anos
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) %!s(int64=12) %!d(string=hai) anos
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmRawInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems %!s(int64=12) %!d(string=hai) anos
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems %!s(int64=12) %!d(string=hai) anos
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap %!s(int64=12) %!d(string=hai) anos
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once %!s(int64=12) %!d(string=hai) anos
CmRenderSystemFactory.h ea7362503f Added wide strings %!s(int64=12) %!d(string=hai) anos
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) %!s(int64=12) %!d(string=hai) anos
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI %!s(int64=12) %!d(string=hai) anos
CmRenderWindow.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) %!s(int64=12) %!d(string=hai) anos
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material %!s(int64=12) %!d(string=hai) anos
CmRendererFactory.h ea7362503f Added wide strings %!s(int64=12) %!d(string=hai) anos
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use %!s(int64=12) %!d(string=hai) anos
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use %!s(int64=12) %!d(string=hai) anos
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmResources.h fde4ac7233 Mono scripting start and first Script class %!s(int64=12) %!d(string=hai) anos
CmResourcesRTTI.h 8f95f0a87d More allocation porting %!s(int64=12) %!d(string=hai) anos
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmSceneObject.h 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
CmSceneObjectRTTI.h 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes %!s(int64=12) %!d(string=hai) anos
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmTextData.h 53af23ab1d Modified how I measure optimal text size - Optimal height now uses line height instead of height of actually visible characters %!s(int64=12) %!d(string=hai) anos
CmTexture.h 8fa8ac5145 Added managed GUIContent %!s(int64=12) %!d(string=hai) anos
CmTextureManager.h 8fa8ac5145 Added managed GUIContent %!s(int64=12) %!d(string=hai) anos
CmTextureRTTI.h 5fa7bee5a7 Refactored Math %!s(int64=12) %!d(string=hai) anos
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmTimerQuery.h 7214304ace Added Timer queries %!s(int64=12) %!d(string=hai) anos
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems %!s(int64=12) %!d(string=hai) anos
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color %!s(int64=12) %!d(string=hai) anos
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap %!s(int64=12) %!d(string=hai) anos
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData %!s(int64=12) %!d(string=hai) anos
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality %!s(int64=12) %!d(string=hai) anos
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos