CmMaterial.h 2.8 KB

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  1. #pragma once
  2. #include "CmPrerequisites.h"
  3. #include "CmResource.h"
  4. namespace CamelotEngine
  5. {
  6. class CM_EXPORT PassParameters
  7. {
  8. public:
  9. GpuProgramParametersPtr mVertParams;
  10. GpuProgramParametersPtr mFragParams;
  11. GpuProgramParametersPtr mGeomParams;
  12. };
  13. class CM_EXPORT Material : public Resource
  14. {
  15. public:
  16. Material();
  17. /**
  18. * @brief Overridden from Resource.
  19. */
  20. virtual void initialize_internal();
  21. /**
  22. * @brief Sets a shader that will be used by the material.
  23. * Shaders best technique will be retrieved and used in all subsequent Material
  24. * operations.
  25. * You need to call this method before doing any other operations with this class.
  26. * After setting the shader if change any systems that a shader technique is defendant upon (render system, renderer, ...)
  27. * you will need to call this method again on all your Materials to make sure technique used is updated.
  28. */
  29. void setShader(ShaderPtr shader);
  30. ShaderPtr getShader() const { return mShader; }
  31. void setTexture(const String& name, TextureHandle& value);
  32. void setFloat(const String& name, float value);
  33. void setColor(const String& name, const Color& value);
  34. void setVec2(const String& name, const Vector2& value);
  35. void setVec3(const String& name, const Vector3& value);
  36. void setVec4(const String& name, const Vector4& value);
  37. void setMat3(const String& name, const Matrix3& value);
  38. void setMat4(const String& name, const Matrix4& value);
  39. UINT32 getNumPasses() const;
  40. PassPtr getPass(UINT32 passIdx) const;
  41. PassParametersPtr getPassParameters(UINT32 passIdx) const;
  42. private:
  43. ShaderPtr mShader;
  44. TechniquePtr mBestTechnique;
  45. vector<PassParametersPtr>::type mParameters;
  46. void throwIfNotInitialized() const;
  47. template <typename T>
  48. void setParam(const String& name, T& value)
  49. {
  50. for(auto iter = mParameters.begin(); iter != mParameters.end(); ++iter)
  51. {
  52. PassParametersPtr params = *iter;
  53. if(params->mVertParams)
  54. {
  55. if(params->mVertParams->hasNamedConstant(name))
  56. params->mVertParams->setNamedConstant(name, value);
  57. }
  58. if(params->mFragParams)
  59. {
  60. if(params->mFragParams->hasNamedConstant(name))
  61. params->mFragParams->setNamedConstant(name, value);
  62. }
  63. if(params->mGeomParams)
  64. {
  65. if(params->mGeomParams->hasNamedConstant(name))
  66. params->mGeomParams->setNamedConstant(name, value);
  67. }
  68. }
  69. }
  70. void initBestTechnique();
  71. /************************************************************************/
  72. /* RTTI */
  73. /************************************************************************/
  74. public:
  75. friend class MaterialRTTI;
  76. static RTTITypeBase* getRTTIStatic();
  77. virtual RTTITypeBase* getRTTI() const;
  78. };
  79. }