Marko Pintera 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 rokov pred
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 rokov pred
Win32 54d787cc56 Some cursor management methods 13 rokov pred
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 rokov pred
CmApplication.h 47f4d31dda Fixed x64 issue with window handles 13 rokov pred
CmCamera.h 7970ff490b Refactored Textures part #1 13 rokov pred
CmCameraRTTI.h 93e2676b37 RenderManager initial work 13 rokov pred
CmCgProgram.h 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmCgProgramFactory.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 rokov pred
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 rokov pred
CmCommon.h 68dc280360 More work on DX11 13 rokov pred
CmComponent.h 7ef92f594e Some fixes with camera rotation 13 rokov pred
CmComponentRTTI.h 93e2676b37 RenderManager initial work 13 rokov pred
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred
CmDefaultHardwareBufferManager.h 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 rokov pred
CmGameObject.h 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmGpuProgram.h 68dc280360 More work on DX11 13 rokov pred
CmGpuProgramManager.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 rokov pred
CmGpuProgramParams.h 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 rokov pred
CmHardwareBuffer.h 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 rokov pred
CmHardwareBufferManager.h 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 rokov pred
CmHardwareIndexBuffer.h 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 rokov pred
CmHardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred
CmHardwarePixelBuffer.h 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 rokov pred
CmHardwareVertexBuffer.h 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 rokov pred
CmHighLevelGpuProgram.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 rokov pred
CmHighLevelGpuProgramManager.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 rokov pred
CmImporter.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 rokov pred
CmInput.h 3a33dcbc18 OIS set up but not working 13 rokov pred
CmInputHandler.h 3a33dcbc18 OIS set up but not working 13 rokov pred
CmMaterial.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 rokov pred
CmMaterialRTTI.h 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmMesh.h 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 rokov pred
CmMeshData.h bc4b1b0d9a Mesh save/load works 13 rokov pred
CmMeshDataRTTI.h 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmOSCursor.h 54d787cc56 Some cursor management methods 13 rokov pred
CmPass.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 rokov pred
CmPassRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 rokov pred
CmPrerequisites.h 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 rokov pred
CmRenderOperation.h 6c9f086e37 Some more render context work 13 rokov pred
CmRenderSystem.h 68dc280360 More work on DX11 13 rokov pred
CmRenderSystemCapabilities.h 3da577fc99 Cg up and running 13 rokov pred
CmRenderSystemContext.h 616f686c12 Refactored Render system context into two different types 13 rokov pred
CmRenderSystemFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred
CmRenderSystemManager.h 7f49bdd956 Forward renderer 13 rokov pred
CmRenderTarget.h 47f4d31dda Fixed x64 issue with window handles 13 rokov pred
CmRenderTexture.h c138b62b72 GLRenderSystem ported to x64 13 rokov pred
CmRenderWindow.h 08f61d9d01 Separated viewport from RenderTarget 13 rokov pred
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 rokov pred
CmRenderableRTTI.h 93e2676b37 RenderManager initial work 13 rokov pred
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system 13 rokov pred
CmRendererFactory.h 7f49bdd956 Forward renderer 13 rokov pred
CmRendererManager.h 7f49bdd956 Forward renderer 13 rokov pred
CmResource.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 rokov pred
CmResourceHandle.h c49ed432df Gpu programs now get loaded properly before initializing material 13 rokov pred
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 rokov pred
CmResourceRTTI.h 288f2f37e7 Resource references 13 rokov pred
CmResources.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 rokov pred
CmResourcesRTTI.h d0f2212f2a Resource meta files 13 rokov pred
CmSamplerState.h 4556df668c Serialize/Deserialize sampler states 13 rokov pred
CmSceneManager.h 7ef92f594e Some fixes with camera rotation 13 rokov pred
CmShader.h 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmShaderRTTI.h 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmSpecificImporter.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 rokov pred
CmTechnique.h 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmTechniqueRTTI.h 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmTexture.h 68dc280360 More work on DX11 13 rokov pred
CmTextureManager.h 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 rokov pred
CmTextureRTTI.h 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmVertexDeclarationRTTI.h 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmVertexIndexData.h 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 rokov pred
CmViewport.h 92e00eea15 Tons of more work on multithreading for the render system 13 rokov pred
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred