| .. |
|
Cocoa
|
58db262ed7
Linux/Mac OSCursor implementations (untested)
|
13 rokov pred |
|
Win32
|
54d787cc56
Some cursor management methods
|
13 rokov pred |
|
X11
|
58db262ed7
Linux/Mac OSCursor implementations (untested)
|
13 rokov pred |
|
CmApplication.h
|
47f4d31dda
Fixed x64 issue with window handles
|
13 rokov pred |
|
CmCamera.h
|
7970ff490b
Refactored Textures part #1
|
13 rokov pred |
|
CmCameraRTTI.h
|
93e2676b37
RenderManager initial work
|
13 rokov pred |
|
CmCgProgram.h
|
43d1b87b50
Ported Renderer to x64
|
13 rokov pred |
|
CmCgProgramFactory.h
|
655f82b5a4
Removing unused stuff from GpuPrograms
|
13 rokov pred |
|
CmCgProgramRTTI.h
|
d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
|
13 rokov pred |
|
CmCommon.h
|
68dc280360
More work on DX11
|
13 rokov pred |
|
CmComponent.h
|
7ef92f594e
Some fixes with camera rotation
|
13 rokov pred |
|
CmComponentRTTI.h
|
93e2676b37
RenderManager initial work
|
13 rokov pred |
|
CmConfigOptionMap.h
|
2abf1aa49c
Split GL and D3D9 into separate dlls
|
13 rokov pred |
|
CmDefaultHardwareBufferManager.h
|
1c73bb445a
More DX11 work, and refactor on Hardware buffers
|
13 rokov pred |
|
CmGameObject.h
|
43d1b87b50
Ported Renderer to x64
|
13 rokov pred |
|
CmGpuProgram.h
|
68dc280360
More work on DX11
|
13 rokov pred |
|
CmGpuProgramManager.h
|
655f82b5a4
Removing unused stuff from GpuPrograms
|
13 rokov pred |
|
CmGpuProgramParams.h
|
43d1b87b50
Ported Renderer to x64
|
13 rokov pred |
|
CmGpuProgramRTTI.h
|
d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
|
13 rokov pred |
|
CmHardwareBuffer.h
|
1c73bb445a
More DX11 work, and refactor on Hardware buffers
|
13 rokov pred |
|
CmHardwareBufferManager.h
|
1c73bb445a
More DX11 work, and refactor on Hardware buffers
|
13 rokov pred |
|
CmHardwareIndexBuffer.h
|
1c73bb445a
More DX11 work, and refactor on Hardware buffers
|
13 rokov pred |
|
CmHardwareOcclusionQuery.h
|
2abf1aa49c
Split GL and D3D9 into separate dlls
|
13 rokov pred |
|
CmHardwarePixelBuffer.h
|
1c73bb445a
More DX11 work, and refactor on Hardware buffers
|
13 rokov pred |
|
CmHardwareVertexBuffer.h
|
1c73bb445a
More DX11 work, and refactor on Hardware buffers
|
13 rokov pred |
|
CmHighLevelGpuProgram.h
|
655f82b5a4
Removing unused stuff from GpuPrograms
|
13 rokov pred |
|
CmHighLevelGpuProgramManager.h
|
655f82b5a4
Removing unused stuff from GpuPrograms
|
13 rokov pred |
|
CmImporter.h
|
cca0196f6c
Renamed ResourceRef to ResourceHandle
|
13 rokov pred |
|
CmInput.h
|
3a33dcbc18
OIS set up but not working
|
13 rokov pred |
|
CmInputHandler.h
|
3a33dcbc18
OIS set up but not working
|
13 rokov pred |
|
CmMaterial.h
|
c6b1e6a880
More work on fixing up multithreading and getting everything to work
|
13 rokov pred |
|
CmMaterialRTTI.h
|
43d1b87b50
Ported Renderer to x64
|
13 rokov pred |
|
CmMesh.h
|
636cca60e3
Both DX and GL versions load up and work fine even with multithreading
|
13 rokov pred |
|
CmMeshData.h
|
bc4b1b0d9a
Mesh save/load works
|
13 rokov pred |
|
CmMeshDataRTTI.h
|
43d1b87b50
Ported Renderer to x64
|
13 rokov pred |
|
CmOSCursor.h
|
54d787cc56
Some cursor management methods
|
13 rokov pred |
|
CmPass.h
|
cca0196f6c
Renamed ResourceRef to ResourceHandle
|
13 rokov pred |
|
CmPassRTTI.h
|
cca0196f6c
Renamed ResourceRef to ResourceHandle
|
13 rokov pred |
|
CmPrerequisites.h
|
7aefc7c854
Updated how textures get serialized (needs serious testing)
|
13 rokov pred |
|
CmRenderOperation.h
|
6c9f086e37
Some more render context work
|
13 rokov pred |
|
CmRenderSystem.h
|
68dc280360
More work on DX11
|
13 rokov pred |
|
CmRenderSystemCapabilities.h
|
3da577fc99
Cg up and running
|
13 rokov pred |
|
CmRenderSystemContext.h
|
616f686c12
Refactored Render system context into two different types
|
13 rokov pred |
|
CmRenderSystemFactory.h
|
2abf1aa49c
Split GL and D3D9 into separate dlls
|
13 rokov pred |
|
CmRenderSystemManager.h
|
7f49bdd956
Forward renderer
|
13 rokov pred |
|
CmRenderTarget.h
|
47f4d31dda
Fixed x64 issue with window handles
|
13 rokov pred |
|
CmRenderTexture.h
|
c138b62b72
GLRenderSystem ported to x64
|
13 rokov pred |
|
CmRenderWindow.h
|
08f61d9d01
Separated viewport from RenderTarget
|
13 rokov pred |
|
CmRenderable.h
|
cca0196f6c
Renamed ResourceRef to ResourceHandle
|
13 rokov pred |
|
CmRenderableRTTI.h
|
93e2676b37
RenderManager initial work
|
13 rokov pred |
|
CmRenderer.h
|
f4cf3ec60e
Bunch of renames and starting work on deferred render system
|
13 rokov pred |
|
CmRendererFactory.h
|
7f49bdd956
Forward renderer
|
13 rokov pred |
|
CmRendererManager.h
|
7f49bdd956
Forward renderer
|
13 rokov pred |
|
CmResource.h
|
c6b1e6a880
More work on fixing up multithreading and getting everything to work
|
13 rokov pred |
|
CmResourceHandle.h
|
c49ed432df
Gpu programs now get loaded properly before initializing material
|
13 rokov pred |
|
CmResourceHandleRTTI.h
|
cca0196f6c
Renamed ResourceRef to ResourceHandle
|
13 rokov pred |
|
CmResourceRTTI.h
|
288f2f37e7
Resource references
|
13 rokov pred |
|
CmResources.h
|
9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
|
13 rokov pred |
|
CmResourcesRTTI.h
|
d0f2212f2a
Resource meta files
|
13 rokov pred |
|
CmSamplerState.h
|
4556df668c
Serialize/Deserialize sampler states
|
13 rokov pred |
|
CmSceneManager.h
|
7ef92f594e
Some fixes with camera rotation
|
13 rokov pred |
|
CmShader.h
|
43d1b87b50
Ported Renderer to x64
|
13 rokov pred |
|
CmShaderRTTI.h
|
43d1b87b50
Ported Renderer to x64
|
13 rokov pred |
|
CmSpecificImporter.h
|
9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
|
13 rokov pred |
|
CmTechnique.h
|
43d1b87b50
Ported Renderer to x64
|
13 rokov pred |
|
CmTechniqueRTTI.h
|
43d1b87b50
Ported Renderer to x64
|
13 rokov pred |
|
CmTexture.h
|
68dc280360
More work on DX11
|
13 rokov pred |
|
CmTextureManager.h
|
0e2e1461aa
Made some constructors private to make sure constructor methods are used
|
13 rokov pred |
|
CmTextureRTTI.h
|
43d1b87b50
Ported Renderer to x64
|
13 rokov pred |
|
CmVertexDeclarationRTTI.h
|
43d1b87b50
Ported Renderer to x64
|
13 rokov pred |
|
CmVertexIndexData.h
|
1c73bb445a
More DX11 work, and refactor on Hardware buffers
|
13 rokov pred |
|
CmViewport.h
|
92e00eea15
Tons of more work on multithreading for the render system
|
13 rokov pred |
|
CmWindowEventUtilities.h
|
2abf1aa49c
Split GL and D3D9 into separate dlls
|
13 rokov pred |
|
stdafx.h
|
2abf1aa49c
Split GL and D3D9 into separate dlls
|
13 rokov pred |
|
targetver.h
|
2abf1aa49c
Split GL and D3D9 into separate dlls
|
13 rokov pred |