Marko Pintera 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 years ago
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
Win32 47f4d31dda Fixed x64 issue with window handles 13 years ago
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 years ago
CmApplication.cpp 1ed4b591b5 DX11 project added 13 years ago
CmCamera.cpp 7970ff490b Refactored Textures part #1 13 years ago
CmCgProgram.cpp 43d1b87b50 Ported Renderer to x64 13 years ago
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmComponent.cpp 93e2676b37 RenderManager initial work 13 years ago
CmDefaultHardwareBufferManager.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 years ago
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 years ago
CmGpuProgram.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmGpuProgramManager.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmGpuProgramParams.cpp 43d1b87b50 Ported Renderer to x64 13 years ago
CmHardwareBufferManager.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 years ago
CmHardwareIndexBuffer.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 years ago
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmHardwarePixelBuffer.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 years ago
CmHardwareVertexBuffer.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 years ago
CmHighLevelGpuProgram.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmHighLevelGpuProgramManager.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 years ago
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 years ago
CmMaterial.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmMaterialRTTI.cpp 43d1b87b50 Ported Renderer to x64 13 years ago
CmMesh.cpp 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 years ago
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 years ago
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmPass.cpp cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmRenderSystem.cpp c138b62b72 GLRenderSystem ported to x64 13 years ago
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmRenderSystemContext.cpp 616f686c12 Refactored Render system context into two different types 13 years ago
CmRenderSystemManager.cpp 7f49bdd956 Forward renderer 13 years ago
CmRenderTarget.cpp 47f4d31dda Fixed x64 issue with window handles 13 years ago
CmRenderTexture.cpp c138b62b72 GLRenderSystem ported to x64 13 years ago
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 years ago
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 years ago
CmResource.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmResources.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CmSamplerState.cpp 4556df668c Serialize/Deserialize sampler states 13 years ago
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 years ago
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CmTechnique.cpp 4071a77c19 Added RTTI for various Material/Shader classes 13 years ago
CmTexture.cpp 43d1b87b50 Ported Renderer to x64 13 years ago
CmTextureManager.cpp 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 years ago
CmVertexIndexData.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 years ago
CmViewport.cpp aa4ba9a93f Bunch more methods ported to use render system context 13 years ago
CmWindowEventUtilities.cpp 47f4d31dda Fixed x64 issue with window handles 13 years ago
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago