BearishSun 1f5425aa69 Added missing animation documentation 9 年之前
..
BansheeCore a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 年之前
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 年之前
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 年之前
BansheeEditor 4a45674df4 Selection overlay is now properly animated 9 年之前
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 年之前
BansheeEngine 4a45674df4 Selection overlay is now properly animated 9 年之前
BansheeFBXImporter dd32259b26 Animation clip splitting functional 9 年之前
BansheeFMOD cde0fbf269 Fixing documentation errors 9 年之前
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 年之前
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 年之前
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 年之前
BansheeMono 25df5b2afa During FBX import account for original units and scale to meters 9 年之前
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 年之前
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 年之前
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BansheeSL 4a45674df4 Selection overlay is now properly animated 9 年之前
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 年之前
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 年之前
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 年之前
MBansheeEditor 1f5425aa69 Added missing animation documentation 9 年之前
MBansheeEngine a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 年之前
RenderBeast 4a45674df4 Selection overlay is now properly animated 9 年之前
SBansheeEditor e7dbe16a48 Better animation split info inspector GUI 9 年之前
SBansheeEngine 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: 9 年之前