Marko Pintera 17e7648476 Work on handles: %!s(int64=11) %!d(string=hai) anos
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BsEditorScriptManager.cpp 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
BsGUIGameObjectField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIPanelContainer.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIResourceField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsScriptEditorPlugin.cpp d231b89e53 Fixed OpenGL texture binding %!s(int64=11) %!d(string=hai) anos
BsScriptEditorSettings.cpp 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
BsScriptEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptEditorWindow.cpp d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
BsScriptGUIColorField.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIComponentFoldout.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFloatField.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFoldout.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIGameObjectField.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIIntField.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIPanelContainer.cpp eee0e6bbf4 GUIPanelContainer used in C# and working %!s(int64=11) %!d(string=hai) anos
BsScriptGUIResourceField.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUITextField.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggleField.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIVector2Field.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIVector3Field.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIVector4Field.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGizmoManager.cpp 7ee22c56b5 Set up gizmo picking (icons still don't work) %!s(int64=11) %!d(string=hai) anos
BsScriptGizmos.cpp 77ab742482 Engine compiles after Gizmo modifications (still untested) %!s(int64=11) %!d(string=hai) anos
BsScriptHandleDrawing.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size %!s(int64=11) %!d(string=hai) anos
BsScriptHandleManager.cpp 85c697cb7d Deal with handle input more correctly %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSlider.cpp 76fbe5db43 Fixed a couple of exceptions on handle manager shutdown %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSliderDisc.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSliderLine.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSliderManager.cpp 76fbe5db43 Fixed a couple of exceptions on handle manager shutdown %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSliderPlane.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsScriptProjectLibrary.cpp 9f993f134b Gizmo icon rendering works %!s(int64=11) %!d(string=hai) anos
BsScriptSceneViewHandler.cpp 17e7648476 Work on handles: %!s(int64=11) %!d(string=hai) anos
BsScriptSelection.cpp 3c5c4b171f Added Selection classes to C++ and C# %!s(int64=11) %!d(string=hai) anos