Marko Pintera 7ed8cf65ee Properly clean up temporary data after deserialization 11 jaren geleden
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BsManagedComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsManagedComponentRTTI.h 7ed8cf65ee Properly clean up temporary data after deserialization 11 jaren geleden
BsManagedResource.h bf970d8436 Render states refactored to comply with new CoreObject design 11 jaren geleden
BsManagedResourceManager.h 35b5f1e6f3 Managed resource unloading works properly 11 jaren geleden
BsManagedResourceMetaData.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 jaren geleden
BsManagedResourceMetaDataRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 jaren geleden
BsManagedResourceRTTI.h 7ed8cf65ee Properly clean up temporary data after deserialization 11 jaren geleden
BsManagedSerializableArray.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 jaren geleden
BsManagedSerializableArrayRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 jaren geleden
BsManagedSerializableDictionary.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 jaren geleden
BsManagedSerializableDictionaryRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 jaren geleden
BsManagedSerializableField.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 jaren geleden
BsManagedSerializableFieldRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsManagedSerializableList.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 jaren geleden
BsManagedSerializableListRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 jaren geleden
BsManagedSerializableObject.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 jaren geleden
BsManagedSerializableObjectInfo.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 jaren geleden
BsManagedSerializableObjectInfoRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 jaren geleden
BsManagedSerializableObjectRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 jaren geleden
BsRuntimeScriptObjects.h f7b6d5e620 Gizmos WIP (not compiling) 11 jaren geleden
BsScriptAsyncOp.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 jaren geleden
BsScriptCameraHandler.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsScriptColor.h d5d2171319 Added C# PixelData 11 jaren geleden
BsScriptComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsScriptCursor.h d5d2171319 Added C# PixelData 11 jaren geleden
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptEnginePrerequisites.h ad79f66da3 Scene view refactor (moving it to C#) 11 jaren geleden
BsScriptFont.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 jaren geleden
BsScriptGUIArea.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 jaren geleden
BsScriptGUIButton.h 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIElement.h e3cab25c32 Array inspector buttons work 11 jaren geleden
BsScriptGUIElementStateStyle.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 jaren geleden
BsScriptGUIElementStyle.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 jaren geleden
BsScriptGUIFixedSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 jaren geleden
BsScriptGUIFlexibleSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 jaren geleden
BsScriptGUIInputBox.h 0714a6ad8d Components foldout render (kinda) 11 jaren geleden
BsScriptGUILabel.h 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUILayout.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 jaren geleden
BsScriptGUILayoutUtility.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 jaren geleden
BsScriptGUIListBox.h 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUIPanel.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 jaren geleden
BsScriptGUIRenderTexture.h e9e4405246 Added C# GUIRenderTexture 11 jaren geleden
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUITexture.h b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 jaren geleden
BsScriptGUIToggle.h 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGameObject.h 1d5fdd56a3 Added GameObjectField C# 11 jaren geleden
BsScriptGameObjectManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsScriptHString.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsScriptInput.h ad79f66da3 Scene view refactor (moving it to C#) 11 jaren geleden
BsScriptInputConfiguration.h 474830fefa C# input and virtual input work 11 jaren geleden
BsScriptMacros.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 jaren geleden
BsScriptManagedResource.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 jaren geleden
BsScriptObject.h 9f993f134b Gizmo icon rendering works 11 jaren geleden
BsScriptObjectImpl.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 jaren geleden
BsScriptPixelData.h 25aca52bc3 Added C# Texture and implemented Texture2D 11 jaren geleden
BsScriptPixelUtility.h 2ee57f4357 Added C# PixelUtility 11 jaren geleden
BsScriptRenderTarget.h 1792480359 Add render target to C# camera and fixed a recursive mutex lock in resource listener 11 jaren geleden
BsScriptRenderTexture.h 93e2eff9b6 Added C# RenderTarget 11 jaren geleden
BsScriptRenderTexture2D.h 93e2eff9b6 Added C# RenderTarget 11 jaren geleden
BsScriptResource.h 1195be6fb8 WIP ResourceField 11 jaren geleden
BsScriptResourceManager.h e29349d061 Added C# Texture3D and TextureCube 11 jaren geleden
BsScriptSceneObject.h d61a7ecffd A lot more work on C# scene window 11 jaren geleden
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptSerializableDictionary.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 jaren geleden
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptSerializableList.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 jaren geleden
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptSerializableProperty.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 jaren geleden
BsScriptSpriteTexture.h 9f993f134b Gizmo icon rendering works 11 jaren geleden
BsScriptStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsScriptTexture.h 25aca52bc3 Added C# Texture and implemented Texture2D 11 jaren geleden
BsScriptTexture2D.h 93e2eff9b6 Added C# RenderTarget 11 jaren geleden
BsScriptTexture3D.h e29349d061 Added C# Texture3D and TextureCube 11 jaren geleden
BsScriptTextureCube.h e29349d061 Added C# Texture3D and TextureCube 11 jaren geleden
BsScriptTime.h e8d30fcee1 C# Time and SceneCamera 11 jaren geleden
BsScriptVector2I.h 474830fefa C# input and virtual input work 11 jaren geleden
BsScriptVirtualButton.h 474830fefa C# input and virtual input work 11 jaren geleden
BsScriptVirtualInput.h 474830fefa C# input and virtual input work 11 jaren geleden