Marko Pintera 7ed8cf65ee Properly clean up temporary data after deserialization 11 years ago
..
BsManagedComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsManagedComponentRTTI.h 7ed8cf65ee Properly clean up temporary data after deserialization 11 years ago
BsManagedResource.h bf970d8436 Render states refactored to comply with new CoreObject design 11 years ago
BsManagedResourceManager.h 35b5f1e6f3 Managed resource unloading works properly 11 years ago
BsManagedResourceMetaData.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 years ago
BsManagedResourceMetaDataRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 years ago
BsManagedResourceRTTI.h 7ed8cf65ee Properly clean up temporary data after deserialization 11 years ago
BsManagedSerializableArray.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 years ago
BsManagedSerializableArrayRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 years ago
BsManagedSerializableDictionary.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 years ago
BsManagedSerializableDictionaryRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 years ago
BsManagedSerializableField.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 years ago
BsManagedSerializableFieldRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsManagedSerializableList.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 years ago
BsManagedSerializableListRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 years ago
BsManagedSerializableObject.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 years ago
BsManagedSerializableObjectInfo.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 years ago
BsManagedSerializableObjectInfoRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 years ago
BsManagedSerializableObjectRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 years ago
BsRuntimeScriptObjects.h f7b6d5e620 Gizmos WIP (not compiling) 11 years ago
BsScriptAsyncOp.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 years ago
BsScriptCameraHandler.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsScriptColor.h d5d2171319 Added C# PixelData 11 years ago
BsScriptComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsScriptCursor.h d5d2171319 Added C# PixelData 11 years ago
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 12 years ago
BsScriptEnginePrerequisites.h ad79f66da3 Scene view refactor (moving it to C#) 11 years ago
BsScriptFont.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 years ago
BsScriptGUIArea.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsScriptGUIButton.h 785f60e078 Script GUI elements now share a common base class 12 years ago
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 12 years ago
BsScriptGUIElement.h e3cab25c32 Array inspector buttons work 11 years ago
BsScriptGUIElementStateStyle.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
BsScriptGUIElementStyle.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 years ago
BsScriptGUIFixedSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 years ago
BsScriptGUIFlexibleSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 years ago
BsScriptGUIInputBox.h 0714a6ad8d Components foldout render (kinda) 12 years ago
BsScriptGUILabel.h 785f60e078 Script GUI elements now share a common base class 12 years ago
BsScriptGUILayout.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 years ago
BsScriptGUILayoutUtility.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsScriptGUIListBox.h 785f60e078 Script GUI elements now share a common base class 12 years ago
BsScriptGUIPanel.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsScriptGUIRenderTexture.h e9e4405246 Added C# GUIRenderTexture 11 years ago
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class 12 years ago
BsScriptGUITexture.h b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 years ago
BsScriptGUIToggle.h 785f60e078 Script GUI elements now share a common base class 12 years ago
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 12 years ago
BsScriptGameObject.h 1d5fdd56a3 Added GameObjectField C# 11 years ago
BsScriptGameObjectManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsScriptHString.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsScriptInput.h ad79f66da3 Scene view refactor (moving it to C#) 11 years ago
BsScriptInputConfiguration.h 474830fefa C# input and virtual input work 11 years ago
BsScriptMacros.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
BsScriptManagedResource.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 years ago
BsScriptObject.h 9f993f134b Gizmo icon rendering works 11 years ago
BsScriptObjectImpl.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsScriptPixelData.h 25aca52bc3 Added C# Texture and implemented Texture2D 11 years ago
BsScriptPixelUtility.h 2ee57f4357 Added C# PixelUtility 11 years ago
BsScriptRenderTarget.h 1792480359 Add render target to C# camera and fixed a recursive mutex lock in resource listener 11 years ago
BsScriptRenderTexture.h 93e2eff9b6 Added C# RenderTarget 11 years ago
BsScriptRenderTexture2D.h 93e2eff9b6 Added C# RenderTarget 11 years ago
BsScriptResource.h 1195be6fb8 WIP ResourceField 11 years ago
BsScriptResourceManager.h e29349d061 Added C# Texture3D and TextureCube 11 years ago
BsScriptSceneObject.h d61a7ecffd A lot more work on C# scene window 11 years ago
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 12 years ago
BsScriptSerializableDictionary.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 years ago
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 12 years ago
BsScriptSerializableList.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 years ago
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 12 years ago
BsScriptSerializableProperty.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 years ago
BsScriptSpriteTexture.h 9f993f134b Gizmo icon rendering works 11 years ago
BsScriptStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsScriptTexture.h 25aca52bc3 Added C# Texture and implemented Texture2D 11 years ago
BsScriptTexture2D.h 93e2eff9b6 Added C# RenderTarget 11 years ago
BsScriptTexture3D.h e29349d061 Added C# Texture3D and TextureCube 11 years ago
BsScriptTextureCube.h e29349d061 Added C# Texture3D and TextureCube 11 years ago
BsScriptTime.h e8d30fcee1 C# Time and SceneCamera 11 years ago
BsScriptVector2I.h 474830fefa C# input and virtual input work 11 years ago
BsScriptVirtualButton.h 474830fefa C# input and virtual input work 11 years ago
BsScriptVirtualInput.h 474830fefa C# input and virtual input work 11 years ago