Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
..
BsManagedComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsManagedComponentRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsManagedResource.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsManagedResourceManager.h 35b5f1e6f3 Managed resource unloading works properly 11 anni fa
BsManagedResourceMetaData.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsManagedResourceMetaDataRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsManagedResourceRTTI.h 35b5f1e6f3 Managed resource unloading works properly 11 anni fa
BsManagedSerializableArray.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 anni fa
BsManagedSerializableArrayRTTI.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 anni fa
BsManagedSerializableDictionary.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 anni fa
BsManagedSerializableDictionaryRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsManagedSerializableField.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 anni fa
BsManagedSerializableFieldRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsManagedSerializableList.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 anni fa
BsManagedSerializableListRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsManagedSerializableObject.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 anni fa
BsManagedSerializableObjectInfo.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 anni fa
BsManagedSerializableObjectInfoRTTI.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 anni fa
BsManagedSerializableObjectRTTI.h 4ee72a455c ProjectLibrary::create added and working 11 anni fa
BsRuntimeScriptObjects.h f7b6d5e620 Gizmos WIP (not compiling) 11 anni fa
BsScriptAsyncOp.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 anni fa
BsScriptCameraHandler.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsScriptColor.h d5d2171319 Added C# PixelData 11 anni fa
BsScriptComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsScriptCursor.h d5d2171319 Added C# PixelData 11 anni fa
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 anni fa
BsScriptEnginePrerequisites.h ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsScriptFont.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 anni fa
BsScriptGUIArea.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsScriptGUIButton.h 785f60e078 Script GUI elements now share a common base class 11 anni fa
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 anni fa
BsScriptGUIElement.h e3cab25c32 Array inspector buttons work 11 anni fa
BsScriptGUIElementStateStyle.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptGUIElementStyle.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 anni fa
BsScriptGUIFixedSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 anni fa
BsScriptGUIFlexibleSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 anni fa
BsScriptGUIInputBox.h 0714a6ad8d Components foldout render (kinda) 11 anni fa
BsScriptGUILabel.h 785f60e078 Script GUI elements now share a common base class 11 anni fa
BsScriptGUILayout.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 anni fa
BsScriptGUILayoutUtility.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsScriptGUIListBox.h 785f60e078 Script GUI elements now share a common base class 11 anni fa
BsScriptGUIPanel.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsScriptGUIRenderTexture.h e9e4405246 Added C# GUIRenderTexture 11 anni fa
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class 11 anni fa
BsScriptGUITexture.h b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 anni fa
BsScriptGUIToggle.h 785f60e078 Script GUI elements now share a common base class 11 anni fa
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 anni fa
BsScriptGameObject.h 1d5fdd56a3 Added GameObjectField C# 11 anni fa
BsScriptGameObjectManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsScriptHString.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsScriptInput.h ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsScriptInputConfiguration.h 474830fefa C# input and virtual input work 11 anni fa
BsScriptMacros.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptManagedResource.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 anni fa
BsScriptObject.h 9f993f134b Gizmo icon rendering works 11 anni fa
BsScriptObjectImpl.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsScriptPixelData.h 25aca52bc3 Added C# Texture and implemented Texture2D 11 anni fa
BsScriptPixelUtility.h 2ee57f4357 Added C# PixelUtility 11 anni fa
BsScriptRenderTarget.h 1792480359 Add render target to C# camera and fixed a recursive mutex lock in resource listener 11 anni fa
BsScriptRenderTexture.h 93e2eff9b6 Added C# RenderTarget 11 anni fa
BsScriptRenderTexture2D.h 93e2eff9b6 Added C# RenderTarget 11 anni fa
BsScriptResource.h 1195be6fb8 WIP ResourceField 11 anni fa
BsScriptResourceManager.h e29349d061 Added C# Texture3D and TextureCube 11 anni fa
BsScriptSceneObject.h d61a7ecffd A lot more work on C# scene window 11 anni fa
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 anni fa
BsScriptSerializableDictionary.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 anni fa
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 anni fa
BsScriptSerializableList.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 anni fa
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 anni fa
BsScriptSerializableProperty.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 anni fa
BsScriptSpriteTexture.h 9f993f134b Gizmo icon rendering works 11 anni fa
BsScriptStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsScriptTexture.h 25aca52bc3 Added C# Texture and implemented Texture2D 11 anni fa
BsScriptTexture2D.h 93e2eff9b6 Added C# RenderTarget 11 anni fa
BsScriptTexture3D.h e29349d061 Added C# Texture3D and TextureCube 11 anni fa
BsScriptTextureCube.h e29349d061 Added C# Texture3D and TextureCube 11 anni fa
BsScriptTime.h e8d30fcee1 C# Time and SceneCamera 11 anni fa
BsScriptVector2I.h 474830fefa C# input and virtual input work 11 anni fa
BsScriptVirtualButton.h 474830fefa C# input and virtual input work 11 anni fa
BsScriptVirtualInput.h 474830fefa C# input and virtual input work 11 anni fa