Marko Pintera 99efde59d5 WIP: macOS port пре 8 година
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Blit.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
Clear.bsl 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute пре 8 година
DebugDraw.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
Default.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way пре 8 година
DeferredDirectionalLight.bsl 8cdb84e175 Bugfix: Shadowed directional light now renders properly пре 8 година
DeferredIBLFinalize.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
DeferredIBLProbe.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
DeferredIBLSetup.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
DeferredIBLSky.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
DeferredPointLight.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
Diffuse.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way пре 8 година
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
IrradianceAccumulateCubeSH.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
IrradianceAccumulateSH.bsl 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations пре 8 година
IrradianceComputeSH.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
IrradianceComputeSHFrag.bsl 99efde59d5 WIP: macOS port пре 8 година
IrradianceEvaluate.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
IrradianceProjectSH.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
IrradianceReduceSH.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
LightGridLLCreation.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
LightGridLLReduction.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
MSAACoverage.bsl 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
MSAACoverageStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date пре 8 година
PPBuildHiZ.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) пре 8 година
PPCreateTonemapLUT.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
PPDownsample.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes пре 8 година
PPEyeAdaptHistogram.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
PPEyeAdaptation.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
PPEyeAdaptationBasic.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
PPEyeAdaptationBasicSetup.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
PPFXAA.bsl 845452c806 Added FXAA пре 8 година
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA пре 8 година
PPGaussianDOFCombine.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPGaussianDOFSeparate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPSSAO.bsl 1726992f76 WIP: macOS port пре 8 година
PPSSAOBlur.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) пре 8 година
PPSSRResolve.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPSSRStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPSSRTrace.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPTonemapping.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
ReflectionCubeDownsample.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) пре 8 година
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) пре 8 година
ShadowDepthCube.bsl 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends пре 8 година
ShadowDepthDirectional.bsl 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes пре 8 година
ShadowDepthNormal.bsl 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes пре 8 година
ShadowProject.bsl 30320c2eba WIP: macOS port пре 8 година
ShadowProjectOmni.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
ShadowProjectStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
Skybox.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader пре 8 година
SpriteText.bsl af7e3c0606 Feature: Added 'alias' modified to BSL пре 8 година
TetrahedraRender.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
TiledDeferredImageBasedLighting.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
TiledDeferredLighting.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
Transparent.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година