BearishSun 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 ani în urmă
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BsFPhysXCollider.cpp 0d7ee2ee0e Managed joints and rigidbodies now properly reference their parent components 9 ani în urmă
BsFPhysXJoint.cpp 916f246010 Joint fixes: 9 ani în urmă
BsPhysX.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 ani în urmă
BsPhysXBoxCollider.cpp f72143e845 Fix for an issue that was causing PhysX to update transforms for deleted Rigidbodies 9 ani în urmă
BsPhysXCapsuleCollider.cpp f72143e845 Fix for an issue that was causing PhysX to update transforms for deleted Rigidbodies 9 ani în urmă
BsPhysXCharacterController.cpp eb8034e70d Fixing character controller 9 ani în urmă
BsPhysXD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsPhysXDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsPhysXFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsPhysXHingeJoint.cpp a335a217a8 More work on joints: 9 ani în urmă
BsPhysXMaterial.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsPhysXMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsPhysXMeshCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 ani în urmă
BsPhysXPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsPhysXPlugin.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsPhysXRigidbody.cpp d35fec301d Moving kinematic rigidbodies now works 9 ani în urmă
BsPhysXSliderJoint.cpp a335a217a8 More work on joints: 9 ani în urmă
BsPhysXSphereCollider.cpp f72143e845 Fix for an issue that was causing PhysX to update transforms for deleted Rigidbodies 9 ani în urmă
BsPhysXSphericalJoint.cpp a335a217a8 More work on joints: 9 ani în urmă