Marko Pintera 24434868e3 More handle fixes 11 years ago
..
BsBuiltinEditorResources.cpp 608f13044e Fixed handle line rendering so they're always in front 11 years ago
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects 11 years ago
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDockManager.cpp d61a7ecffd A lot more work on C# scene window 11 years ago
BsDockManagerLayout.cpp d61a7ecffd A lot more work on C# scene window 11 years ago
BsEditorApplication.cpp 46eb1edb0f WIP Scene window 11 years ago
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
BsEditorSettings.cpp 17e7648476 Work on handles: 11 years ago
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 years ago
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) 11 years ago
BsEditorWidget.cpp d61a7ecffd A lot more work on C# scene window 11 years ago
BsEditorWidgetContainer.cpp 46eb1edb0f WIP Scene window 11 years ago
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
BsEditorWidgetManager.cpp d61a7ecffd A lot more work on C# scene window 11 years ago
BsEditorWindow.cpp 46eb1edb0f WIP Scene window 11 years ago
BsEditorWindowBase.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 years ago
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 years ago
BsGUIColor.cpp d61a7ecffd A lot more work on C# scene window 11 years ago
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields 11 years ago
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields 11 years ago
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsGUIMenuBar.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 years ago
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 years ago
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 years ago
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 years ago
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles 11 years ago
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 years ago
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 years ago
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 years ago
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 years ago
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 years ago
BsGUIWindowFrameWidget.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 years ago
BsGizmoManager.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 years ago
BsHandleDrawManager.cpp 17e7648476 Work on handles: 11 years ago
BsHandleManager.cpp 24f99ac96e Various fixes in order to get handles operational 11 years ago
BsHandleSlider.cpp 17e7648476 Work on handles: 11 years ago
BsHandleSliderDisc.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 years ago
BsHandleSliderLine.cpp 17e7648476 Work on handles: 11 years ago
BsHandleSliderManager.cpp 24f99ac96e Various fixes in order to get handles operational 11 years ago
BsHandleSliderPlane.cpp 24434868e3 More handle fixes 11 years ago
BsMainEditorWindow.cpp 46eb1edb0f WIP Scene window 11 years ago
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 years ago
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 years ago
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 years ago
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 years ago
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window 11 years ago
BsSceneGrid.cpp 46eb1edb0f WIP Scene window 11 years ago
BsScenePicking.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsSceneViewHandler.cpp 24434868e3 More handle fixes 11 years ago
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object 11 years ago
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 years ago
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
DbgEditorWidget1.cpp 46eb1edb0f WIP Scene window 11 years ago
DbgEditorWidget2.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 years ago