Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
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BsManagedComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
BsManagedComponentRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
BsManagedResource.h bf970d8436 Render states refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsManagedResourceManager.h 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsManagedResourceMetaData.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsManagedResourceMetaDataRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsManagedResourceRTTI.h 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableArray.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableArrayRTTI.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableDictionary.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableDictionaryRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableField.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableFieldRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableList.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableListRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObject.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObjectInfo.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObjectInfoRTTI.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObjectRTTI.h 4ee72a455c ProjectLibrary::create added and working %!s(int64=11) %!d(string=hai) anos
BsRuntimeScriptObjects.h f7b6d5e620 Gizmos WIP (not compiling) %!s(int64=11) %!d(string=hai) anos
BsScriptAsyncOp.h d7d2e26f5e Added BlockUntilComplete to AsyncOp %!s(int64=11) %!d(string=hai) anos
BsScriptCameraHandler.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
BsScriptColor.h d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsScriptComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
BsScriptCursor.h d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptEnginePrerequisites.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsScriptFont.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary %!s(int64=11) %!d(string=hai) anos
BsScriptGUIArea.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsScriptGUIButton.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElement.h e3cab25c32 Array inspector buttons work %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStateStyle.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStyle.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFixedSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUIInputBox.h 0714a6ad8d Components foldout render (kinda) %!s(int64=11) %!d(string=hai) anos
BsScriptGUILabel.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUILayout.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUILayoutUtility.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsScriptGUIListBox.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIPanel.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsScriptGUIRenderTexture.h e9e4405246 Added C# GUIRenderTexture %!s(int64=11) %!d(string=hai) anos
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUITexture.h b1e42e1c76 GUIRenderTexture now uses a non-transparent shader %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggle.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGameObject.h 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
BsScriptGameObjectManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
BsScriptHString.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptInput.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsScriptInputConfiguration.h 474830fefa C# input and virtual input work %!s(int64=11) %!d(string=hai) anos
BsScriptMacros.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptManagedResource.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
BsScriptObject.h 9f993f134b Gizmo icon rendering works %!s(int64=11) %!d(string=hai) anos
BsScriptObjectImpl.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsScriptPixelData.h 25aca52bc3 Added C# Texture and implemented Texture2D %!s(int64=11) %!d(string=hai) anos
BsScriptPixelUtility.h 2ee57f4357 Added C# PixelUtility %!s(int64=11) %!d(string=hai) anos
BsScriptRenderTarget.h 1792480359 Add render target to C# camera and fixed a recursive mutex lock in resource listener %!s(int64=11) %!d(string=hai) anos
BsScriptRenderTexture.h 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
BsScriptRenderTexture2D.h 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
BsScriptResource.h 1195be6fb8 WIP ResourceField %!s(int64=11) %!d(string=hai) anos
BsScriptResourceManager.h e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
BsScriptSceneObject.h d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableDictionary.h 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableList.h 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableProperty.h 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSpriteTexture.h 9f993f134b Gizmo icon rendering works %!s(int64=11) %!d(string=hai) anos
BsScriptStringTable.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptTexture.h 25aca52bc3 Added C# Texture and implemented Texture2D %!s(int64=11) %!d(string=hai) anos
BsScriptTexture2D.h 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
BsScriptTexture3D.h e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
BsScriptTextureCube.h e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
BsScriptTime.h e8d30fcee1 C# Time and SceneCamera %!s(int64=11) %!d(string=hai) anos
BsScriptVector2I.h 474830fefa C# input and virtual input work %!s(int64=11) %!d(string=hai) anos
BsScriptVirtualButton.h 474830fefa C# input and virtual input work %!s(int64=11) %!d(string=hai) anos
BsScriptVirtualInput.h 474830fefa C# input and virtual input work %!s(int64=11) %!d(string=hai) anos