BearishSun 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 éve
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Win32 4f0d194556 Documentation 10 éve
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 éve
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 éve
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders 10 éve
BsComponent.h 7466dd0d2f Documentation 10 éve
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 éve
BsCoreObject.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 éve
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 éve
BsCoreObjectManager.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 éve
BsCorePrerequisites.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 éve
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 éve
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 éve
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 éve
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 éve
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFont.h 098f8865e1 Font C# interface 10 éve
BsFontDesc.h 098f8865e1 Font C# interface 10 éve
BsFontImportOptions.h 4f0d194556 Documentation 10 éve
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsFontManager.h 098f8865e1 Font C# interface 10 éve
BsFontRTTI.h 098f8865e1 Font C# interface 10 éve
BsGameObject.h d4f4151761 Documentation 10 éve
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators 10 éve
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 éve
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 éve
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 éve
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 éve
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 éve
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 éve
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 éve
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 éve
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsHString.h 0ddc6c09b5 Working on new UI 10 éve
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 éve
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 éve
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 éve
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 éve
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 éve
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 éve
BsInput.h df620543a7 Documentation 10 éve
BsInputFwd.h df620543a7 Documentation 10 éve
BsMaterial.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 éve
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 éve
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 éve
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsMesh.h 0ddc6c09b5 Working on new UI 10 éve
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 éve
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 éve
BsMeshData.h 0ddc6c09b5 Working on new UI 10 éve
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 éve
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 éve
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 éve
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 éve
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 éve
BsOSInputHandler.h 24434868e3 More handle fixes 11 éve
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPass.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 éve
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 éve
BsPixelBuffer.h fc8f2b1eaf More documentation 11 éve
BsPixelData.h 1f31bf9385 Documentation 10 éve
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsPixelUtil.h 1f31bf9385 Documentation 10 éve
BsPixelVolume.h 1f31bf9385 Documentation 10 éve
BsPlatform.h 4f0d194556 Documentation 10 éve
BsPrefab.h 4f0d194556 Documentation 10 éve
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 éve
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 éve
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 éve
BsPrefabUtility.h 4f0d194556 Documentation 10 éve
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 éve
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 éve
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 éve
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 éve
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 éve
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 éve
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 éve
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 éve
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 éve
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 éve
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 éve
BsRenderTarget.h 1f31bf9385 Documentation 10 éve
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 éve
BsRenderWindow.h 3187a5f447 Hook up light updates in renderer core 10 éve
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 éve
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 éve
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 éve
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 éve
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 éve
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 éve
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 éve
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 éve
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 éve
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 éve
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 éve
BsResources.h fb10aa71f2 Project Load/Unload (not tested) 10 éve
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 éve
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 éve
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 éve
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsSceneObject.h 4f0d194556 Documentation 10 éve
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform 10 éve
BsShader.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 éve
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 éve
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 éve
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 éve
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 éve
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 éve
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsStringTable.h 4df779fdd5 Documentation 10 éve
BsStringTableManager.h 4df779fdd5 Documentation 10 éve
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 éve
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 éve
BsTechnique.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 éve
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 éve
BsTextData.h 098f8865e1 Font C# interface 10 éve
BsTexture.h 4df779fdd5 Documentation 10 éve
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 éve
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 éve
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 éve
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 éve
BsUUID.h ee9c441334 Proper UUID generation 10 éve
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 éve
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 éve
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 éve
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 éve
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 éve
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 éve
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 éve
BsViewport.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 éve
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 éve