Marko Pintera 4667ba6cc9 Making blockUntilComplete an internal method 11 éve
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Win32 4101088f37 Massive refactor due to work on Renderer 11 éve
BsAABox.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsAny.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method 11 éve
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier 11 éve
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 éve
BsCapsule.h a4c60121f4 WIP work on handles 11 éve
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsConvexVolume.h 0eecfe525d More documentation 11 éve
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsDebug.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsDegree.h ff8ed9021c Refactored Renderable into RenderableHandler 11 éve
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 éve
BsException.h e7d926175f Added unit testing framework 11 éve
BsFileSerializer.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFileSystem.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 éve
BsFrameAlloc.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 éve
BsFwdDeclUtil.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 éve
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 éve
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsLineSegment3.h a4c60121f4 WIP work on handles 11 éve
BsLog.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsMath.h 547d3f9c59 Added root finding code to Math 11 éve
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsMatrix4.h fb655afe7f Started work on C# camera 11 éve
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 éve
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types 11 éve
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsModule.h 19a14f5940 GPU profiler working 11 éve
BsPath.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPlane.h 331d4ac2aa Frustum culling working 11 éve
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPrerequisitesUtil.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsQuaternion.h ff8ed9021c Refactored Renderable into RenderableHandler 11 éve
BsRTTIField.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRTTIPrerequisites.h 4ed275c118 Allow RTTIPlainType::getDynamicSize to be used for static size types as well 11 éve
BsRTTIReflectableField.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRTTIReflectablePtrField.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRTTIType.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 éve
BsRadian.h ff8ed9021c Refactored Renderable into RenderableHandler 11 éve
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 éve
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 éve
BsRect2I.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsRect3.h a4c60121f4 WIP work on handles 11 éve
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsSphere.h 4101088f37 Massive refactor due to work on Renderer 11 éve
BsSpinLock.h 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders 11 éve
BsStdHeaders.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsString.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 éve
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 éve
BsTestSuite.h e7d926175f Added unit testing framework 11 éve
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 éve
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 éve
BsTime.h 4101088f37 Massive refactor due to work on Renderer 11 éve
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTorus.h a4c60121f4 WIP work on handles 11 éve
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsUtil.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 éve
BsVector2I.h e9fc86930e A lot more work on handles (WIP) 11 éve
BsVector3.h d4f4fb55e1 Capsule collider works 11 éve
BsVector4.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 éve