#3d #game-engine #engine #gamedev

BearishSun 262ead5e28 WIP working on Clang compilation 9 vuotta sitten
BansheeCore 38080d3731 Exposed physics queries and global physics options to C# 9 vuotta sitten
BansheeD3D11RenderAPI 5958421d0e Fixing DX11 compute shaders 9 vuotta sitten
BansheeD3D9RenderAPI 2be3578d8a Added compute dispatch to OpenGL and DX11 9 vuotta sitten
BansheeEditor 981c5231cb Added inspectors for colliders and menu items for other various physics objects 9 vuotta sitten
BansheeEditorExec 5958421d0e Fixing DX11 compute shaders 9 vuotta sitten
BansheeEngine 38080d3731 Exposed physics queries and global physics options to C# 9 vuotta sitten
BansheeFBXImporter fcc09bfdd3 More work on getting documentation ready for doxygen generation 9 vuotta sitten
BansheeFontImporter fcc09bfdd3 More work on getting documentation ready for doxygen generation 9 vuotta sitten
BansheeFreeImgImporter fcc09bfdd3 More work on getting documentation ready for doxygen generation 9 vuotta sitten
BansheeGLRenderAPI 2be3578d8a Added compute dispatch to OpenGL and DX11 9 vuotta sitten
BansheeMono fcc09bfdd3 More work on getting documentation ready for doxygen generation 9 vuotta sitten
BansheeOISInput fcc09bfdd3 More work on getting documentation ready for doxygen generation 9 vuotta sitten
BansheePhysX 97fbe2c69b Finished remaining physics documentation 9 vuotta sitten
BansheeSL fcc09bfdd3 More work on getting documentation ready for doxygen generation 9 vuotta sitten
BansheeUtility 262ead5e28 WIP working on Clang compilation 9 vuotta sitten
Documentation 1cc79b5688 Added C# Rigidbody wrapper 9 vuotta sitten
ExampleProject 28fb656cfc Adding .user files containing working path 10 vuotta sitten
Game a77ece41a1 Added resource mapping so that resources in standalone build can be loaded by using project library relative paths 10 vuotta sitten
License 13a4ef7706 Changing license to LGPL 10 vuotta sitten
MBansheeEditor bffc5fa818 WIP getting stuff to compile with clang 9 vuotta sitten
MBansheeEngine 981c5231cb Added inspectors for colliders and menu items for other various physics objects 9 vuotta sitten
RenderBeast 2be3578d8a Added compute dispatch to OpenGL and DX11 9 vuotta sitten
SBansheeEditor bffc5fa818 WIP getting stuff to compile with clang 9 vuotta sitten
SBansheeEngine 38080d3731 Exposed physics queries and global physics options to C# 9 vuotta sitten
Scripts 68bf4f12b4 Drag and drop into empty hierarchy now works 10 vuotta sitten
.gitignore 28fb656cfc Adding .user files containing working path 10 vuotta sitten
BansheeEngine.sln a60f238c6c Started work on Colliders and Rigidbodies 10 vuotta sitten
BansheeEngine.sln.DotSettings.user 28fb656cfc Adding .user files containing working path 10 vuotta sitten
Doxyfile 85757f8d40 Fixing position reconstruction for deferred shaders so it works properly on both OpenGL and DX11 9 vuotta sitten
README.md 371bf0b9e9 Added Collider script interop objects 9 vuotta sitten

README.md

What is Banshee?

A high quality modern game development toolkit. It provides a high performance multi-threaded game engine written in C++14 that runs 2D and 3D games. The engine offers a wide variety of high level systems needed for game development, ranging from math and utility libraries, to DirectX 11 and OpenGL support all the way to input, GUI, physics, scripting and support for many popular resource formats (e.g. FBX, PNG, PSD, TTF).

On top of the engine Banshee also provides a highly intuitive and customizable editor that is easy to use by artists, designers and programmers alike. The editor allows you to manage all your project's assets, build levels, compile scripts, test and publish your game. Editor is also fully extensible via scripting to ensure developers can easily customize it for their own needs.

The scripting system supports C# and comes with an extensive API ensuring you can complete your game without ever touching the C++ engine core. C# scripting makes your development easier by giving you access to the entire .NET library and a wide variety of pre-existing managed libraries. Integration of the scripting system with the editor and external tools like Visual Studio, as well as fast compilation times ensures that iteration times between coding and testing are minimized.

Aside from being a fully featured game engine and toolkit, Banshee also aims to provide a high quality codebase foundation for future technologies, so others may build and improve upon it. This is reflected in Banshee's architecture which is split into multiple layers allowing developers to use only the functionality they needed, as well as its plugin oriented approach which allows developers to fully remove or replace major engine systems with minimal hassle. You will find that Banshee's code is modern, with clean interfaces that make it easy to learn and maintain. Platform specific functionality is kept at a minimum making porting as easy as possible. Additionally an extensive API reference, for both internals and user-facing code is provided with a full documentation of every non-trivial class and method, as well as a set of manuals introducing you to most major systems.

Learn more

Media

Banshee Editor

Editor video overview

About

Banshee was created and is developed by Marko Pintera. It started as a hobby project where I wanted to create a high quality codebase I can use for my own game projects, as well as learn something new along the way. Eventually it evolved into something bigger and I decided to share it with the world. It's still a work in progress but it's slowly closing in towards the first stable release.

I'm happy to connect with other developers, so feel free to contact me at e-mail or add me on LinkedIn.