Marko Pintera 4ddeec90e0 EditorWidgetLayout & DockManagerLayout added (untested) 11 vuotta sitten
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 vuotta sitten
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 vuotta sitten
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 vuotta sitten
CmApplication.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 vuotta sitten
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 vuotta sitten
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 vuotta sitten
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 vuotta sitten
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 vuotta sitten
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 vuotta sitten
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 vuotta sitten
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmCoreObject.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 vuotta sitten
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmCoreThread.h 99f545b06f Added frame allocator 12 vuotta sitten
CmCoreThreadAccessor.h 4ddeec90e0 EditorWidgetLayout & DockManagerLayout added (untested) 11 vuotta sitten
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 vuotta sitten
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 vuotta sitten
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 vuotta sitten
CmEventQuery.h 7214304ace Added Timer queries 12 vuotta sitten
CmFolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 vuotta sitten
CmFont.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 vuotta sitten
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmFontImportOptionsRTTI.h c22edb2db2 Work on ProjectLibrary 12 vuotta sitten
CmFontManager.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 vuotta sitten
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmGameObject.h 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 vuotta sitten
CmGameObjectHandle.h 92a3261371 Bug with destroying GameObjects 12 vuotta sitten
CmGameObjectHandleRTTI.h 1fafaa92a6 A lot more work on GameObject serialization 12 vuotta sitten
CmGameObjectManager.h 1fafaa92a6 A lot more work on GameObject serialization 12 vuotta sitten
CmGameObjectRTTI.h 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 vuotta sitten
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 vuotta sitten
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 vuotta sitten
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 vuotta sitten
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 vuotta sitten
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmGpuParams.h 99f545b06f Added frame allocator 12 vuotta sitten
CmGpuProgInclude.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 vuotta sitten
CmGpuProgIncludeImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 vuotta sitten
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 vuotta sitten
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmGpuProgramImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 vuotta sitten
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 vuotta sitten
CmGpuProgramRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 vuotta sitten
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing 12 vuotta sitten
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 vuotta sitten
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 vuotta sitten
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 vuotta sitten
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 vuotta sitten
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 vuotta sitten
CmHighLevelGpuProgram.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 vuotta sitten
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 vuotta sitten
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmInput.h 047dd0ffcd Added proper timestamps for OIS input events 12 vuotta sitten
CmInputFwd.h 047dd0ffcd Added proper timestamps for OIS input events 12 vuotta sitten
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 vuotta sitten
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 vuotta sitten
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmMesh.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 vuotta sitten
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 vuotta sitten
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 vuotta sitten
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 vuotta sitten
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 vuotta sitten
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 vuotta sitten
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 vuotta sitten
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 vuotta sitten
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 vuotta sitten
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmPass.h 538bcedd0c Bit more renames 12 vuotta sitten
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 vuotta sitten
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 vuotta sitten
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class 12 vuotta sitten
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 vuotta sitten
CmPlatform.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 vuotta sitten
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 vuotta sitten
CmPrerequisites.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 vuotta sitten
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 vuotta sitten
CmQueryManager.h 7214304ace Added Timer queries 12 vuotta sitten
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 vuotta sitten
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmRawInputHandler.h 047dd0ffcd Added proper timestamps for OIS input events 12 vuotta sitten
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 vuotta sitten
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 vuotta sitten
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 vuotta sitten
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 vuotta sitten
CmRenderSystemFactory.h ea7362503f Added wide strings 12 vuotta sitten
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 vuotta sitten
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 vuotta sitten
CmRenderWindow.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 vuotta sitten
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 vuotta sitten
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 vuotta sitten
CmRendererFactory.h ea7362503f Added wide strings 12 vuotta sitten
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmResource.h f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 vuotta sitten
CmResourceHandle.h f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 vuotta sitten
CmResourceHandleRTTI.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 vuotta sitten
CmResourceManifest.h 4ddeec90e0 EditorWidgetLayout & DockManagerLayout added (untested) 11 vuotta sitten
CmResourceManifestRTTI.h 6a24e0d39a ProjectLibrary save/load 11 vuotta sitten
CmResourceRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 vuotta sitten
CmResources.h 6a24e0d39a ProjectLibrary save/load 11 vuotta sitten
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmSceneObject.h 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 vuotta sitten
CmSceneObjectRTTI.h 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 vuotta sitten
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmSpecificImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 vuotta sitten
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 vuotta sitten
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmTextData.h 53af23ab1d Modified how I measure optimal text size - Optimal height now uses line height instead of height of actually visible characters 12 vuotta sitten
CmTexture.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 vuotta sitten
CmTextureManager.h 8fa8ac5145 Added managed GUIContent 12 vuotta sitten
CmTextureRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 vuotta sitten
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmTimerQuery.h 7214304ace Added Timer queries 12 vuotta sitten
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 vuotta sitten
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 vuotta sitten
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 vuotta sitten
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 vuotta sitten
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 vuotta sitten
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 vuotta sitten
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 vuotta sitten
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 vuotta sitten
CmWin32FolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 vuotta sitten
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 vuotta sitten
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 vuotta sitten