Marko Pintera 2813c3e712 Fixing a nasty race condition in FolderMonitor (condition variable was being deleted during notify_one() call) преди 11 години
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) преди 13 години
Win32 d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) преди 12 години
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) преди 13 години
CmApplication.cpp e2e58a800a Added ResourceManifest for dealing with resource UUIDs преди 12 години
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations преди 12 години
CmBindableGpuParams.cpp 99f545b06f Added frame allocator преди 12 години
CmBlendState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. преди 12 години
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler преди 12 години
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) преди 12 години
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret преди 12 години
CmCoreObject.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier преди 12 години
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmCoreThread.cpp 99f545b06f Added frame allocator преди 12 години
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor преди 12 години
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system преди 12 години
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret преди 12 години
CmDepthStencilState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. преди 12 години
CmEventQuery.cpp 04132bc6d9 Queries WIP преди 12 години
CmFont.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. преди 12 години
CmFontImportOptions.cpp c22edb2db2 Work on ProjectLibrary преди 12 години
CmFontManager.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier преди 12 години
CmGameObject.cpp 1fafaa92a6 A lot more work on GameObject serialization преди 12 години
CmGameObjectHandle.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) преди 12 години
CmGameObjectManager.cpp da4647aaff Better handling when deserializing invalid game object handles преди 12 години
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system преди 12 години
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters преди 12 години
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types преди 12 години
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer преди 12 години
CmGpuParams.cpp 99f545b06f Added frame allocator преди 12 години
CmGpuProgInclude.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. преди 12 години
CmGpuProgIncludeImporter.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier преди 12 години
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types преди 12 години
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGpuProgramImporter.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier преди 12 години
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates преди 12 години
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system преди 12 години
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting преди 12 години
CmHighLevelGpuProgram.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. преди 12 години
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmImporter.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. преди 12 години
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) преди 12 години
CmInput.cpp 047dd0ffcd Added proper timestamps for OIS input events преди 12 години
CmMaterial.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. преди 12 години
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmMesh.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. преди 12 години
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created преди 12 години
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes преди 12 години
CmMeshHeap.cpp 8992a08462 Fixed a serious issue with MeshHeap where queries would trigger more and more callbacks every frame преди 12 години
CmMeshManager.cpp 9392e45805 Better sub-mesh handling for Meshes преди 12 години
CmMeshRTTI.h d7cf519627 Started work on MeshHeap and transient meshes преди 12 години
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) преди 12 години
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect преди 12 години
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmPass.cpp 99f545b06f Added frame allocator преди 12 години
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect преди 12 години
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData преди 12 години
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect преди 12 години
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) преди 12 години
CmPlatform.cpp 3bd69f2da6 A lot more work on ProjectLibrary and ResourceTreeView преди 12 години
CmPlatformWndProc.cpp 6824ae90d6 Added VirtualInput (still WIP but working) преди 12 години
CmProfiler.cpp 5fa7bee5a7 Refactored Math преди 12 години
CmQueryManager.cpp 7214304ace Added Timer queries преди 12 години
CmRasterizerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. преди 12 години
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems преди 12 години
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting преди 12 години
CmRenderSystem.cpp e7e420a0a6 Almost final version of transient meshes and MeshHeap преди 12 години
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling преди 12 години
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets преди 12 години
CmRenderTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. преди 12 години
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) преди 12 години
CmRenderWindowManager.cpp d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) преди 12 години
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material преди 12 години
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmResource.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. преди 12 години
CmResourceHandle.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier преди 12 години
CmResourceManifest.cpp 6a24e0d39a ProjectLibrary save/load преди 11 години
CmResources.cpp 6a24e0d39a ProjectLibrary save/load преди 11 години
CmSamplerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. преди 12 години
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmSceneObject.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) преди 12 години
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system преди 12 години
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting преди 12 години
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system преди 12 години
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use преди 12 години
CmTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. преди 12 години
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) преди 12 години
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmTimerQuery.cpp 04132bc6d9 Queries WIP преди 12 години
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems преди 12 години
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData преди 12 години
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData преди 12 години
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 преди 12 години
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) преди 12 години
CmWin32FolderMonitor.cpp 2813c3e712 Fixing a nasty race condition in FolderMonitor (condition variable was being deleted during notify_one() call) преди 11 години
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) преди 13 години