BearishSun 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms %!s(int64=9) %!d(string=hai) anos
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BansheeCore 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms %!s(int64=9) %!d(string=hai) anos
BansheeD3D11RenderAPI 9620459208 Scene object transform modifications can now modify skeleton bones (for IK and similar) %!s(int64=9) %!d(string=hai) anos
BansheeD3D9RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log %!s(int64=9) %!d(string=hai) anos
BansheeEditor dd32259b26 Animation clip splitting functional %!s(int64=9) %!d(string=hai) anos
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging %!s(int64=9) %!d(string=hai) anos
BansheeEngine fba359f972 Fixed a crash when initializing a list box with zero elements %!s(int64=9) %!d(string=hai) anos
BansheeFBXImporter dd32259b26 Animation clip splitting functional %!s(int64=9) %!d(string=hai) anos
BansheeFMOD cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeGLRenderAPI 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX %!s(int64=9) %!d(string=hai) anos
BansheeMono 25df5b2afa During FBX import account for original units and scale to meters %!s(int64=9) %!d(string=hai) anos
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX %!s(int64=9) %!d(string=hai) anos
BansheeOpenAudio cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
BansheeSL 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization %!s(int64=9) %!d(string=hai) anos
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
MBansheeEditor 6156944575 Move handle now behaves properly when the moved object has a rotated parent %!s(int64=9) %!d(string=hai) anos
MBansheeEngine ab7c1385b9 Animation sockets (bone binding) functional %!s(int64=9) %!d(string=hai) anos
RenderBeast 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
SBansheeEditor e7dbe16a48 Better animation split info inspector GUI %!s(int64=9) %!d(string=hai) anos
SBansheeEngine 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: %!s(int64=9) %!d(string=hai) anos