BearishSun 517608073c Feature: Various improvements and fixes for shadow rendering 8 gadi atpakaļ
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Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 gadi atpakaļ
DeferredDirectionalLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
DeferredIBLFinalize.bsl.asset 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
DeferredIBLProbe.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
DeferredIBLSetup.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
DeferredIBLSky.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
DeferredPointLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 gadi atpakaļ
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
IrradianceAccumulateCubeSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 gadi atpakaļ
IrradianceAccumulateSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 gadi atpakaļ
IrradianceComputeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 gadi atpakaļ
IrradianceComputeSHFrag.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 gadi atpakaļ
IrradianceEvaluate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 gadi atpakaļ
IrradianceReduceSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 gadi atpakaļ
LightGridLLCreation.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
LightGridLLReduction.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
PPCreateTonemapLUT.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
PPEyeAdaptHistogram.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 gadi atpakaļ
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 gadi atpakaļ
ShadowDepthCube.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 gadi atpakaļ
ShadowDepthDirectional.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 gadi atpakaļ
ShadowDepthNormal.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 gadi atpakaļ
ShadowProject.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
ShadowProjectOmni.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 gadi atpakaļ
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 gadi atpakaļ
TiledDeferredImageBasedLighting.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
TiledDeferredLighting.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
Transparent.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 gadi atpakaļ