Marc Legendre d1a3aea867 Fix typo in code 9 rokov pred
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 rokov pred
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 rokov pred
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 rokov pred
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 rokov pred
BsAnimationCurve.h 362e8f530a Updated docs 9 rokov pred
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 rokov pred
BsAnimationManager.h d1a3aea867 Fix typo in code 9 rokov pred
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 rokov pred
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 rokov pred
BsAudioClip.h a774a03552 AnimationClip foundation 9 rokov pred
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 rokov pred
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 rokov pred
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 rokov pred
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 rokov pred
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 rokov pred
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 rokov pred
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 rokov pred
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 rokov pred
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 rokov pred
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 rokov pred
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 rokov pred
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 rokov pred
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 rokov pred
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 rokov pred
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 rokov pred
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 rokov pred
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 rokov pred
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 rokov pred
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 rokov pred
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 rokov pred
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 rokov pred
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 rokov pred
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 rokov pred
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 rokov pred
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 rokov pred
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 rokov pred
BsCommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 rokov pred
BsCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 rokov pred
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 rokov pred
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 rokov pred
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 rokov pred
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 rokov pred
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 rokov pred
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 9 rokov pred
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 rokov pred
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 rokov pred
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 rokov pred
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 rokov pred
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 rokov pred
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 rokov pred
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 rokov pred
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 rokov pred
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 9 rokov pred
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 rokov pred
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 rokov pred
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 rokov pred
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 rokov pred
BsFJoint.h 916f246010 Joint fixes: 9 rokov pred
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 rokov pred
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 rokov pred
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 9 rokov pred
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 rokov pred
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 rokov pred
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 rokov pred
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 rokov pred
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 rokov pred
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 rokov pred
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 rokov pred
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 rokov pred
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 rokov pred
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 rokov pred
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types 9 rokov pred
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 rokov pred
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 rokov pred
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers 9 rokov pred
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 rokov pred
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 rokov pred
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 rokov pred
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 rokov pred
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 rokov pred
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 rokov pred
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 rokov pred
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsMaterial.h 362e8f530a Updated docs 9 rokov pred
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 rokov pred
BsMaterialParams.h 362e8f530a Updated docs 9 rokov pred
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 rokov pred
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 rokov pred
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 rokov pred
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 rokov pred
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 rokov pred
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 rokov pred
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 rokov pred
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 rokov pred
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 rokov pred
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 rokov pred
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 rokov pred
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 rokov pred
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 rokov pred
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 rokov pred
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 rokov pred
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 rokov pred
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 rokov pred
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 rokov pred
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 rokov pred
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 rokov pred
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsPhysics.h e75714d01c Add some missing includes 9 rokov pred
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 9 rokov pred
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 9 rokov pred
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 rokov pred
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 rokov pred
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 rokov pred
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 9 rokov pred
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 rokov pred
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 rokov pred
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 rokov pred
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 rokov pred
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 rokov pred
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 rokov pred
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 rokov pred
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 rokov pred
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 rokov pred
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 rokov pred
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 rokov pred
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 9 rokov pred
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 rokov pred
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 rokov pred
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 rokov pred
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states 9 rokov pred
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 rokov pred
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 rokov pred
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 rokov pred
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 rokov pred
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 rokov pred
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 rokov pred
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 rokov pred
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 rokov pred
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 rokov pred
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 rokov pred
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 rokov pred
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 rokov pred
BsSamplerState.h e75714d01c Add some missing includes 9 rokov pred
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 9 rokov pred
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 rokov pred
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 rokov pred
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 rokov pred
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 9 rokov pred
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 9 rokov pred
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 rokov pred
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 rokov pred
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 rokov pred
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 rokov pred
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 rokov pred
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 rokov pred
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 rokov pred
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 rokov pred
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 rokov pred
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 rokov pred
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 9 rokov pred
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 rokov pred
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 rokov pred
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 rokov pred
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 9 rokov pred
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 rokov pred
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 9 rokov pred
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 rokov pred
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsVertexDataDesc.h eb5d33c976 Post processing: 9 rokov pred
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 rokov pred
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 rokov pred
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 rokov pred
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 9 rokov pred
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 rokov pred
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred