Marko Pintera 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
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BsManagedComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsManagedComponentRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsManagedResource.h bf970d8436 Render states refactored to comply with new CoreObject design 11 lat temu
BsManagedResourceManager.h 35b5f1e6f3 Managed resource unloading works properly 11 lat temu
BsManagedResourceMetaData.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 lat temu
BsManagedResourceMetaDataRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 lat temu
BsManagedResourceRTTI.h 35b5f1e6f3 Managed resource unloading works properly 11 lat temu
BsManagedSerializableArray.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsManagedSerializableArrayRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsManagedSerializableDictionary.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsManagedSerializableDictionaryRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsManagedSerializableField.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 lat temu
BsManagedSerializableFieldRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsManagedSerializableList.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsManagedSerializableListRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsManagedSerializableObject.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsManagedSerializableObjectInfo.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsManagedSerializableObjectInfoRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsManagedSerializableObjectRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsRuntimeScriptObjects.h f7b6d5e620 Gizmos WIP (not compiling) 11 lat temu
BsScriptAsyncOp.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 lat temu
BsScriptCameraHandler.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsScriptColor.h d5d2171319 Added C# PixelData 11 lat temu
BsScriptComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsScriptCursor.h d5d2171319 Added C# PixelData 11 lat temu
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 lat temu
BsScriptEnginePrerequisites.h ad79f66da3 Scene view refactor (moving it to C#) 11 lat temu
BsScriptFont.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 lat temu
BsScriptGUIArea.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 lat temu
BsScriptGUIButton.h 785f60e078 Script GUI elements now share a common base class 11 lat temu
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 lat temu
BsScriptGUIElement.h e3cab25c32 Array inspector buttons work 11 lat temu
BsScriptGUIElementStateStyle.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsScriptGUIElementStyle.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 lat temu
BsScriptGUIFixedSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 lat temu
BsScriptGUIFlexibleSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 lat temu
BsScriptGUIInputBox.h 0714a6ad8d Components foldout render (kinda) 11 lat temu
BsScriptGUILabel.h 785f60e078 Script GUI elements now share a common base class 11 lat temu
BsScriptGUILayout.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 lat temu
BsScriptGUILayoutUtility.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 lat temu
BsScriptGUIListBox.h 785f60e078 Script GUI elements now share a common base class 11 lat temu
BsScriptGUIPanel.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 lat temu
BsScriptGUIRenderTexture.h e9e4405246 Added C# GUIRenderTexture 11 lat temu
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class 11 lat temu
BsScriptGUITexture.h b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 lat temu
BsScriptGUIToggle.h 785f60e078 Script GUI elements now share a common base class 11 lat temu
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 lat temu
BsScriptGameObject.h 1d5fdd56a3 Added GameObjectField C# 11 lat temu
BsScriptGameObjectManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsScriptHString.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsScriptInput.h ad79f66da3 Scene view refactor (moving it to C#) 11 lat temu
BsScriptInputConfiguration.h 474830fefa C# input and virtual input work 11 lat temu
BsScriptMacros.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsScriptManagedResource.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 lat temu
BsScriptObject.h 9f993f134b Gizmo icon rendering works 11 lat temu
BsScriptObjectImpl.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 lat temu
BsScriptPixelData.h 25aca52bc3 Added C# Texture and implemented Texture2D 11 lat temu
BsScriptPixelUtility.h 2ee57f4357 Added C# PixelUtility 11 lat temu
BsScriptRenderTarget.h 1792480359 Add render target to C# camera and fixed a recursive mutex lock in resource listener 11 lat temu
BsScriptRenderTexture.h 93e2eff9b6 Added C# RenderTarget 11 lat temu
BsScriptRenderTexture2D.h 93e2eff9b6 Added C# RenderTarget 11 lat temu
BsScriptResource.h 1195be6fb8 WIP ResourceField 11 lat temu
BsScriptResourceManager.h e29349d061 Added C# Texture3D and TextureCube 11 lat temu
BsScriptSceneObject.h d61a7ecffd A lot more work on C# scene window 11 lat temu
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 lat temu
BsScriptSerializableDictionary.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 lat temu
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 lat temu
BsScriptSerializableList.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 lat temu
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 lat temu
BsScriptSerializableProperty.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 lat temu
BsScriptSpriteTexture.h 9f993f134b Gizmo icon rendering works 11 lat temu
BsScriptStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsScriptTexture.h 25aca52bc3 Added C# Texture and implemented Texture2D 11 lat temu
BsScriptTexture2D.h 93e2eff9b6 Added C# RenderTarget 11 lat temu
BsScriptTexture3D.h e29349d061 Added C# Texture3D and TextureCube 11 lat temu
BsScriptTextureCube.h e29349d061 Added C# Texture3D and TextureCube 11 lat temu
BsScriptTime.h e8d30fcee1 C# Time and SceneCamera 11 lat temu
BsScriptVector2I.h 474830fefa C# input and virtual input work 11 lat temu
BsScriptVirtualButton.h 474830fefa C# input and virtual input work 11 lat temu
BsScriptVirtualInput.h 474830fefa C# input and virtual input work 11 lat temu