#3d #game-engine #engine #gamedev

Marko Pintera 2f668d6cbe Added depth stencil state 13 years ago
CamelotClient aeed45563e Render systems now use blend states 13 years ago
CamelotD3D11RenderSystem 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
CamelotD3D9Renderer 2f668d6cbe Added depth stencil state 13 years ago
CamelotFBXImporter b848d9aca2 Moved Intermediate data folders 13 years ago
CamelotForwardRenderer 2f668d6cbe Added depth stencil state 13 years ago
CamelotFreeImgImporter b848d9aca2 Moved Intermediate data folders 13 years ago
CamelotGLRenderer 2f668d6cbe Added depth stencil state 13 years ago
CamelotOISInput 47f4d31dda Fixed x64 issue with window handles 13 years ago
CamelotRenderer 2f668d6cbe Added depth stencil state 13 years ago
CamelotUtility c138b62b72 GLRenderSystem ported to x64 13 years ago
CamelotRenderer.sln 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 years ago
Dependencies.txt d71ac4d2a8 OIS works 13 years ago
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago