Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
..
Win32 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
BsCommonStructs.h d57adc4344 Added custom UUID generation in order to replace boost %!s(int64=11) %!d(string=hai) anos
BsThreadPolicy.h b95193a9b4 Added start/shutdown policy to ThreadPool %!s(int64=11) %!d(string=hai) anos
CmApplication.h 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
CmBindableGpuParamBlock.h 05fffba579 More documentation %!s(int64=11) %!d(string=hai) anos
CmBindableGpuParams.h 05fffba579 More documentation %!s(int64=11) %!d(string=hai) anos
CmBlendState.h 86c5ca2934 More documentation %!s(int64=11) %!d(string=hai) anos
CmBlendStateRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any %!s(int64=11) %!d(string=hai) anos
CmCPUProfiler.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmCommandQueue.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmCommonEnums.h 75b0d168ec OpenGL finally works again %!s(int64=11) %!d(string=hai) anos
CmComponent.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmComponentRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmCoreObject.h 7689bd6785 Shared ptr construction now forwards arguments directly %!s(int64=11) %!d(string=hai) anos
CmCoreObjectManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmCoreThread.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmCoreThreadAccessor.h 59cb02050e More documentation %!s(int64=11) %!d(string=hai) anos
CmDefaultRenderQueue.h 927fb6c3e5 More documentation %!s(int64=11) %!d(string=hai) anos
CmDeferredCallManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmDepthStencilState.h 86c5ca2934 More documentation %!s(int64=11) %!d(string=hai) anos
CmDepthStencilStateRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any %!s(int64=11) %!d(string=hai) anos
CmDrawOps.h 86c5ca2934 More documentation %!s(int64=11) %!d(string=hai) anos
CmEventQuery.h c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos
CmFolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView %!s(int64=12) %!d(string=hai) anos
CmFont.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmFontDesc.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmFontImportOptions.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmFontImportOptionsRTTI.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmFontManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmFontRTTI.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmGameObject.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGameObjectHandle.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGameObjectHandleRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGameObjectManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmGameObjectRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGpuBuffer.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmGpuBufferView.h 35243f5eba Updating documentation added in previous commit %!s(int64=11) %!d(string=hai) anos
CmGpuParam.h b237180972 More documentation %!s(int64=11) %!d(string=hai) anos
CmGpuParamBlock.h b237180972 More documentation %!s(int64=11) %!d(string=hai) anos
CmGpuParamBlockBuffer.h b237180972 More documentation %!s(int64=11) %!d(string=hai) anos
CmGpuParamDesc.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmGpuParams.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmGpuProgInclude.h 2a6fb1a9be More documentation %!s(int64=11) %!d(string=hai) anos
CmGpuProgIncludeImporter.h e73983da31 Moved everything to new Path system %!s(int64=11) %!d(string=hai) anos
CmGpuProgram.h 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
CmGpuProgramImportOptions.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmGpuProgramImportOptionsRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGpuProgramImporter.h e73983da31 Moved everything to new Path system %!s(int64=11) %!d(string=hai) anos
CmGpuProgramManager.h 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
CmGpuProgramParams.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmGpuProgramRTTI.h b237180972 More documentation %!s(int64=11) %!d(string=hai) anos
CmGpuResource.h 2a6fb1a9be More documentation %!s(int64=11) %!d(string=hai) anos
CmGpuResourceData.h 75b0d168ec OpenGL finally works again %!s(int64=11) %!d(string=hai) anos
CmGpuResourceDataRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGpuResourceRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmHardwareBuffer.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmHardwareBufferManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmImportOptions.h 4584a86530 More documentation %!s(int64=11) %!d(string=hai) anos
CmImportOptionsRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmImporter.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmIndexBuffer.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmIndexData.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmInput.h c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos
CmInputFwd.h 0c1054455e Refactored importer & input to make it clearer which methods are internal %!s(int64=11) %!d(string=hai) anos
CmMaterial.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmMaterialManager.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) %!s(int64=11) %!d(string=hai) anos
CmMaterialManager.h 59cb02050e More documentation %!s(int64=11) %!d(string=hai) anos
CmMaterialRTTI.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmMemAllocCategories.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmMesh.h 75b0d168ec OpenGL finally works again %!s(int64=11) %!d(string=hai) anos
CmMeshBase.h 75b0d168ec OpenGL finally works again %!s(int64=11) %!d(string=hai) anos
CmMeshBaseRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmMeshData.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmMeshDataRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmMeshHeap.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmMeshManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmMultiRenderTexture.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmOSInputHandler.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmOcclusionQuery.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmPass.h 59cb02050e More documentation %!s(int64=11) %!d(string=hai) anos
CmPassRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmPixelBuffer.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmPixelData.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmPixelDataRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmPixelUtil.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmPixelVolume.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmPlatform.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmPlatformWndProc.h 0c1054455e Refactored importer & input to make it clearer which methods are internal %!s(int64=11) %!d(string=hai) anos
CmPrerequisites.h 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
CmProfiler.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmQueryManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmRasterizerState.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmRasterizerStateRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any %!s(int64=11) %!d(string=hai) anos
CmRawInputHandler.h c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos
CmRenderOperation.h 927fb6c3e5 More documentation %!s(int64=11) %!d(string=hai) anos
CmRenderQueue.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmRenderStateManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmRenderSystem.h fa49144cd8 Refactoring GL render system and documenting %!s(int64=11) %!d(string=hai) anos
CmRenderSystemCapabilities.h 75b0d168ec OpenGL finally works again %!s(int64=11) %!d(string=hai) anos
CmRenderSystemFactory.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmRenderSystemManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmRenderTarget.h c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos
CmRenderTexture.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmRenderWindow.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmRenderWindowManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmRenderer.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmRendererFactory.h 927fb6c3e5 More documentation %!s(int64=11) %!d(string=hai) anos
CmRendererManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmResource.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmResourceHandle.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmResourceHandleRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmResourceManifest.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmResourceManifestRTTI.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmResourceRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmResources.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmSamplerState.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmSamplerStateRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any %!s(int64=11) %!d(string=hai) anos
CmSceneManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmSceneObject.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmSceneObjectRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmShader.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmShaderRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmSpecificImporter.h e73983da31 Moved everything to new Path system %!s(int64=11) %!d(string=hai) anos
CmSubMesh.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmTechnique.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmTechniqueRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmTextData.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmTexture.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmTextureManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmTextureRTTI.h 75b0d168ec OpenGL finally works again %!s(int64=11) %!d(string=hai) anos
CmTextureView.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmTimerQuery.h c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos
CmTransientMesh.h 75b0d168ec OpenGL finally works again %!s(int64=11) %!d(string=hai) anos
CmUUID.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmVertexBuffer.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmVertexData.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmVertexDataDesc.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmVertexDataDescRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmVertexDeclaration.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmVertexDeclarationRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmViewport.h c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality %!s(int64=12) %!d(string=hai) anos
CmWin32FolderMonitor.h c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos