BearishSun 1afb21dbab Feature: OnSelectionChanged attribute for specifying per-component callbacks when editor selection changes il y a 7 ans
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DragDrop.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
EdAnimationCurve.cs 7710009d9d Refactor: C# GUICurveDrawing removed in favor of native GUICurves il y a 7 ans
EditorBuiltin.cs d695caa35c Add scene camera icon for scene window il y a 7 ans
EditorUtility.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
FolderMonitor.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
OSDropTarget.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
OnSelectionChanged.cs 1afb21dbab Feature: OnSelectionChanged attribute for specifying per-component callbacks when editor selection changes il y a 7 ans
PrefabUtility.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
SerializedDiff.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
SerializedObject.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
SerializedSceneObject.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
UndoRedo.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
UndoableCommand.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans