BearishSun 1afb21dbab Feature: OnSelectionChanged attribute for specifying per-component callbacks when editor selection changes há 7 anos atrás
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DragDrop.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf há 7 anos atrás
EdAnimationCurve.cs 7710009d9d Refactor: C# GUICurveDrawing removed in favor of native GUICurves há 7 anos atrás
EditorBuiltin.cs d695caa35c Add scene camera icon for scene window há 7 anos atrás
EditorUtility.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf há 7 anos atrás
FolderMonitor.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf há 7 anos atrás
OSDropTarget.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf há 7 anos atrás
OnSelectionChanged.cs 1afb21dbab Feature: OnSelectionChanged attribute for specifying per-component callbacks when editor selection changes há 7 anos atrás
PrefabUtility.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf há 7 anos atrás
SerializedDiff.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf há 7 anos atrás
SerializedObject.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf há 7 anos atrás
SerializedSceneObject.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf há 7 anos atrás
UndoRedo.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf há 7 anos atrás
UndoableCommand.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf há 7 anos atrás