BearishSun 1afb21dbab Feature: OnSelectionChanged attribute for specifying per-component callbacks when editor selection changes 7 anni fa
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DragDrop.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
EdAnimationCurve.cs 7710009d9d Refactor: C# GUICurveDrawing removed in favor of native GUICurves 7 anni fa
EditorBuiltin.cs d695caa35c Add scene camera icon for scene window 7 anni fa
EditorUtility.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
FolderMonitor.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
OSDropTarget.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
OnSelectionChanged.cs 1afb21dbab Feature: OnSelectionChanged attribute for specifying per-component callbacks when editor selection changes 7 anni fa
PrefabUtility.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
SerializedDiff.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
SerializedObject.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
SerializedSceneObject.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
UndoRedo.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
UndoableCommand.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa