BearishSun 22aa527617 Validate renderable vertex inputs in the renderer há 10 anos atrás
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Win32 feba0092b2 Work on transparent windows and splash screen há 10 anos atrás
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes há 10 anos atrás
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) há 10 anos atrás
BsComponent.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists há 10 anos atrás
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle há 10 anos atrás
BsCoreApplication.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it há 10 anos atrás
BsCoreObject.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) há 10 anos atrás
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsCoreObjectManager.h 157fe12618 New core object sync seems to work for the most part há 10 anos atrás
BsCorePrerequisites.h 951764f02e New DX11 window creation using the shared window class há 10 anos atrás
BsCoreRenderer.h 197996bed2 Refactored renderer utility methods into their own class há 10 anos atrás
BsCoreSceneManager.h 0be19d24be Properly assign prefab link UUID when updating an existing prefab há 10 anos atrás
BsCoreThread.h 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance há 10 anos atrás
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) há 10 anos atrás
BsFontDesc.h 098f8865e1 Font C# interface há 10 anos atrás
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles há 10 anos atrás
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles há 10 anos atrás
BsFontManager.h 098f8865e1 Font C# interface há 10 anos atrás
BsFontRTTI.h 098f8865e1 Font C# interface há 10 anos atrás
BsGameObject.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation há 10 anos atrás
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle há 10 anos atrás
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected há 10 anos atrás
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies há 10 anos atrás
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation há 10 anos atrás
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design há 11 anos atrás
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders há 10 anos atrás
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) há 10 anos atrás
BsGpuParams.h a50dc98156 Added a way to manually and easily construct GPU parameter block buffers há 10 anos atrás
BsGpuProgram.h 22aa527617 Validate renderable vertex inputs in the renderer há 10 anos atrás
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsHString.h 0ddc6c09b5 Working on new UI há 10 anos atrás
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP há 11 anos atrás
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working há 10 anos atrás
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library há 10 anos atrás
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsImporter.h 9993f27e60 Splash screen functional há 10 anos atrás
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer há 11 anos atrás
BsInput.h df620543a7 Documentation há 10 anos atrás
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input há 10 anos atrás
BsMaterial.h 157fe12618 New core object sync seems to work for the most part há 10 anos atrás
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly há 11 anos atrás
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around há 10 anos atrás
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer há 10 anos atrás
BsMeshBase.h 0ddc6c09b5 Working on new UI há 10 anos atrás
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design há 11 anos atrás
BsMeshData.h 0ddc6c09b5 Working on new UI há 10 anos atrás
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties há 10 anos atrás
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshManager.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes há 10 anos atrás
BsMultiRenderTexture.h 22aa527617 Validate renderable vertex inputs in the renderer há 10 anos atrás
BsOSInputHandler.h 24434868e3 More handle fixes há 11 anos atrás
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsParamBlocks.h 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader há 10 anos atrás
BsPass.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) há 10 anos atrás
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsPixelBuffer.h fc8f2b1eaf More documentation há 11 anos atrás
BsPixelData.h 1f31bf9385 Documentation há 10 anos atrás
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsPixelUtil.h 1f31bf9385 Documentation há 10 anos atrás
BsPixelVolume.h 1f31bf9385 Documentation há 10 anos atrás
BsPlatform.h b5b05448e1 Moved certain platform-specific functionality to the utility layer há 10 anos atrás
BsPrefab.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies há 10 anos atrás
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff há 10 anos atrás
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff há 10 anos atrás
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies há 10 anos atrás
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation há 10 anos atrás
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler há 10 anos atrás
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation há 11 anos atrás
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive há 11 anos atrás
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown há 11 anos atrás
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsRawInputHandler.h a713a99a65 More documentation & input fixes há 11 anos atrás
BsRenderAPI.h 458c080129 Fixed manual param block generation across all APIs há 10 anos atrás
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed há 10 anos atrás
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderTarget.h 1f31bf9385 Documentation há 10 anos atrás
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class há 10 anos atrás
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation há 10 anos atrás
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation há 10 anos atrás
BsRendererManager.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it há 10 anos atrás
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation há 10 anos atrás
BsRendererUtility.h 6487e23cb7 Finished code for rendering a full-screen quad há 10 anos atrás
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded há 10 anos atrás
BsResourceHandle.h 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them há 10 anos atrás
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener há 11 anos atrás
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource há 11 anos atrás
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library há 10 anos atrás
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management há 11 anos atrás
BsResources.h 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them há 10 anos atrás
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object há 10 anos atrás
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 há 11 anos atrás
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsSceneObject.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists há 10 anos atrás
BsSceneObjectRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle há 10 anos atrás
BsShader.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) há 10 anos atrás
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library há 10 anos atrás
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderManager.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders há 10 anos atrás
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsStringTable.h 4df779fdd5 Documentation há 10 anos atrás
BsStringTableManager.h 4df779fdd5 Documentation há 10 anos atrás
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window há 10 anos atrás
BsSubMesh.h 0ddc6c09b5 Working on new UI há 10 anos atrás
BsTechnique.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) há 10 anos atrás
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsTextData.h 7a6945b210 Added ScriptCode inspector há 10 anos atrás
BsTexture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData há 10 anos atrás
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties há 10 anos atrás
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsTextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData há 10 anos atrás
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData há 10 anos atrás
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design há 11 anos atrás
BsUUID.h ee9c441334 Proper UUID generation há 10 anos atrás
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference há 11 anos atrás
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer há 11 anos atrás
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsVertexDeclaration.h 22aa527617 Validate renderable vertex inputs in the renderer há 10 anos atrás
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement há 11 anos atrás
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) há 10 anos atrás
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) há 11 anos atrás