#3d #game-engine #engine #gamedev

Marko Pintera 32ebc5a3f8 Fixed GLSL matrix layout %!s(int64=13) %!d(string=hai) anos
CamelotClient 32ebc5a3f8 Fixed GLSL matrix layout %!s(int64=13) %!d(string=hai) anos
CamelotD3D11RenderSystem 01243d6be4 Removed some useless cg stuff %!s(int64=13) %!d(string=hai) anos
CamelotD3D9Renderer 32ebc5a3f8 Fixed GLSL matrix layout %!s(int64=13) %!d(string=hai) anos
CamelotFBXImporter c06e053b50 Moved GLSL param parsing into a separate file %!s(int64=13) %!d(string=hai) anos
CamelotForwardRenderer 32ebc5a3f8 Fixed GLSL matrix layout %!s(int64=13) %!d(string=hai) anos
CamelotFreeImgImporter b848d9aca2 Moved Intermediate data folders %!s(int64=13) %!d(string=hai) anos
CamelotGLRenderer 32ebc5a3f8 Fixed GLSL matrix layout %!s(int64=13) %!d(string=hai) anos
CamelotOISInput 47f4d31dda Fixed x64 issue with window handles %!s(int64=13) %!d(string=hai) anos
CamelotRenderer 01243d6be4 Removed some useless cg stuff %!s(int64=13) %!d(string=hai) anos
CamelotUtility 26ac8e10b8 More work on generic buffers %!s(int64=13) %!d(string=hai) anos
CamelotRenderer.sln 56b0a7d305 DX11 is compilable again %!s(int64=13) %!d(string=hai) anos
Dependencies.txt d71ac4d2a8 OIS works %!s(int64=13) %!d(string=hai) anos
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos