2
0
BearishSun f2a2f44533 Bugfix: Disabling both SSR and indirect lighting will no longer break lighting 8 жил өмнө
..
BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 жил өмнө
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 жил өмнө
BsImageBasedLighting.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsImageBasedLighting.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsLightProbes.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsLightRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsLightRendering.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsObjectRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 жил өмнө
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsRenderBeast.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 жил өмнө
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 жил өмнө
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 жил өмнө
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 жил өмнө
BsRenderBeastIBLUtility.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsRenderBeastIBLUtility.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 жил өмнө
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 жил өмнө
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 жил өмнө
BsRenderCompositor.cpp f2a2f44533 Bugfix: Disabling both SSR and indirect lighting will no longer break lighting 8 жил өмнө
BsRenderCompositor.h 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 жил өмнө
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 жил өмнө
BsRendererObject.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 жил өмнө
BsRendererScene.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 жил өмнө
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor 8 жил өмнө
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 жил өмнө
BsRendererView.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsRendererView.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 жил өмнө
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 жил өмнө
BsShadowRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsShadowRendering.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsStandardDeferredLighting.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
BsStandardDeferredLighting.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 жил өмнө
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 жил өмнө