Marko Pintera ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally 12 yıl önce
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
Win32 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmApplication.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmBlendState.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmBlendStateRTTI.h e02ce5a386 Beggining work on fonts 13 yıl önce
CmBuiltinMaterialManager.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmCamera.h 4c253b1b1a Renamed GameObject -> SceneObject 12 yıl önce
CmCameraRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmCgProgram.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmCgProgramFactory.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmCgProgramRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmCommandQueue.h 1b9ed00123 Added the ability to add command breakpoints 12 yıl önce
CmCommonEnums.h adf8226151 Renamed blend modes 12 yıl önce
CmComponent.h 4c253b1b1a Renamed GameObject -> SceneObject 12 yıl önce
CmComponentRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmCoreObject.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 yıl önce
CmCoreObjectManager.h 5a64dff9db CoreGpuObject -> CoreObject 13 yıl önce
CmDeferredRenderContext.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmDepthStencilState.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmDepthStencilStateRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmFont.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmFontDesc.h 1cfbcc30a9 Text visible on the screen 12 yıl önce
CmFontImportOptions.h 8bd15d0742 FontImporter now compiles - Freetype libraries were wrong earlier 13 yıl önce
CmFontImportOptionsRTTI.h 8bd15d0742 FontImporter now compiles - Freetype libraries were wrong earlier 13 yıl önce
CmFontManager.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas 12 yıl önce
CmFontRTTI.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmGUIElement.h def09316de All GUI objects get properly unloaded 12 yıl önce
CmGUIElementStyle.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmGUILabel.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmGUIManager.h ddd17628eb Added overlays that will make 2D rendering easier 12 yıl önce
CmGUIMaterialManager.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmGUISkin.h 9476a511d7 More work on GUI 12 yıl önce
CmGUIWidget.h 4c253b1b1a Renamed GameObject -> SceneObject 12 yıl önce
CmGameObject.h 4c253b1b1a Renamed GameObject -> SceneObject 12 yıl önce
CmGameObjectHandle.h 4c253b1b1a Renamed GameObject -> SceneObject 12 yıl önce
CmGpuBuffer.h 5a64dff9db CoreGpuObject -> CoreObject 13 yıl önce
CmGpuBufferView.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmGpuParamBlock.h 5a64dff9db CoreGpuObject -> CoreObject 13 yıl önce
CmGpuParamDesc.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmGpuParams.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmGpuProgInclude.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmGpuProgIncludeImporter.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmGpuProgram.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmGpuProgramImportOptions.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmGpuProgramImportOptionsRTTI.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmGpuProgramImporter.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmGpuProgramManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 yıl önce
CmGpuProgramParams.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmGpuProgramRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmHardwareBuffer.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmHardwareBufferManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 yıl önce
CmHighLevelGpuProgram.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmHighLevelGpuProgramManager.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmImageSprite.h 6483812436 Added a bunch more of text rendering and general sprite code. Still WIP though 12 yıl önce
CmImportOptions.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmImportOptionsRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmImporter.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmIndexBuffer.h 5a64dff9db CoreGpuObject -> CoreObject 13 yıl önce
CmIndexData.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmInput.h ece0eddd4c More porting to allocators 12 yıl önce
CmInputHandler.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmMaterial.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmMaterialManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 yıl önce
CmMaterialManager.h ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 yıl önce
CmMaterialRTTI.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmMemAllocCategories.h 54f71540e0 More allocator porting work 12 yıl önce
CmMesh.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmMeshData.h ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally 12 yıl önce
CmMeshDataRTTI.h ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally 12 yıl önce
CmMeshManager.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmMultiRenderTexture.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmOSCursor.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmOcclusionQuery.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmOverlay.h 4c253b1b1a Renamed GameObject -> SceneObject 12 yıl önce
CmOverlayManager.h 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 yıl önce
CmPass.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmPassRTTI.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmPixelBuffer.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmPrerequisites.h 4c253b1b1a Renamed GameObject -> SceneObject 12 yıl önce
CmRasterizerState.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmRasterizerStateRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmRenderOperation.h ddd17628eb Added overlays that will make 2D rendering easier 12 yıl önce
CmRenderStateManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 yıl önce
CmRenderSystem.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmRenderSystemCapabilities.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmRenderSystemFactory.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmRenderSystemManager.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmRenderTarget.h 5a64dff9db CoreGpuObject -> CoreObject 13 yıl önce
CmRenderTexture.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmRenderWindow.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmRenderWindowManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 yıl önce
CmRenderable.h 4c253b1b1a Renamed GameObject -> SceneObject 12 yıl önce
CmRenderableRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmRenderer.h b23df56ce1 Add handles for components 12 yıl önce
CmRendererFactory.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmRendererManager.h ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 yıl önce
CmResource.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmResourceHandle.h ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 yıl önce
CmResourceHandleRTTI.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmResourceRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmResources.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmResourcesRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmSamplerState.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmSamplerStateRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmSceneManager.h 4c253b1b1a Renamed GameObject -> SceneObject 12 yıl önce
CmSceneObject.h 4c253b1b1a Renamed GameObject -> SceneObject 12 yıl önce
CmSceneObjectRTTI.h 4c253b1b1a Renamed GameObject -> SceneObject 12 yıl önce
CmShader.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmShaderRTTI.h e02ce5a386 Beggining work on fonts 13 yıl önce
CmSpecificImporter.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmSprite.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmSpriteTexture.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmTechnique.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmTechniqueRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmTextSprite.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmTexture.h 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce
CmTextureManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 yıl önce
CmTextureRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmTextureView.h 5a64dff9db CoreGpuObject -> CoreObject 13 yıl önce
CmVertexBuffer.h 5a64dff9db CoreGpuObject -> CoreObject 13 yıl önce
CmVertexData.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmVertexDeclaration.h 15a13feeb0 Updated MeshData so it is much easier to use 12 yıl önce
CmVertexDeclarationRTTI.h 15a13feeb0 Updated MeshData so it is much easier to use 12 yıl önce
CmViewport.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmWindowEventUtilities.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce