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- #include "CmD3D11HardwareBufferManager.h"
- #include "CmD3D11VertexBuffer.h"
- #include "CmD3D11IndexBuffer.h"
- #include "CmD3D11GpuBuffer.h"
- #include "CmD3D11GpuParamBlock.h"
- #include "CmGpuParamDesc.h"
- namespace CamelotEngine
- {
- D3D11HardwareBufferManager::D3D11HardwareBufferManager(D3D11Device& device)
- : mDevice(device)
- { }
- D3D11HardwareBufferManager::~D3D11HardwareBufferManager()
- {
- }
- VertexBufferPtr D3D11HardwareBufferManager::createVertexBufferImpl(UINT32 vertexSize,
- UINT32 numVerts, GpuBufferUsage usage, bool streamOut)
- {
- D3D11VertexBuffer* buffer = CM_NEW(D3D11VertexBuffer, PoolAlloc) D3D11VertexBuffer(mDevice, this, vertexSize, numVerts, usage, false, streamOut);
- return VertexBufferPtr(buffer, &CoreObject::_deleteDelayed<D3D11VertexBuffer, PoolAlloc>);
- }
- IndexBufferPtr D3D11HardwareBufferManager::createIndexBufferImpl(IndexBuffer::IndexType itype,
- UINT32 numIndexes, GpuBufferUsage usage)
- {
- D3D11IndexBuffer* buffer = CM_NEW(D3D11IndexBuffer, PoolAlloc) D3D11IndexBuffer(mDevice, this, itype, numIndexes, usage, false);
- return IndexBufferPtr(buffer, &CoreObject::_deleteDelayed<D3D11IndexBuffer, PoolAlloc>);
- }
- GpuParamBlockPtr D3D11HardwareBufferManager::createGpuParamBlockImpl()
- {
- D3D11GpuParamBlock* paramBlock = CM_NEW(D3D11GpuParamBlock, PoolAlloc) D3D11GpuParamBlock();
- return GpuParamBlockPtr(paramBlock, &CoreObject::_deleteDelayed<D3D11GpuParamBlock, PoolAlloc>);
- }
- GpuBufferPtr D3D11HardwareBufferManager::createGpuBufferImpl(UINT32 elementCount, UINT32 elementSize,
- GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
- {
- D3D11GpuBuffer* buffer = CM_NEW(D3D11GpuBuffer, PoolAlloc) D3D11GpuBuffer(elementCount, elementSize, type, usage, randomGpuWrite, useCounter);
- return GpuBufferPtr(buffer, &CoreObject::_deleteDelayed<D3D11GpuBuffer, PoolAlloc>);
- }
- }
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