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CmD3D11BlendState.cpp
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a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
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13 سال پیش |
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CmD3D11BuiltinMaterialManager.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 سال پیش |
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CmD3D11DepthStencilState.cpp
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a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
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13 سال پیش |
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CmD3D11Device.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 سال پیش |
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CmD3D11Driver.cpp
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389c22b9b3
More memory alloc porting
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12 سال پیش |
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CmD3D11DriverList.cpp
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389c22b9b3
More memory alloc porting
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12 سال پیش |
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CmD3D11GpuBuffer.cpp
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389c22b9b3
More memory alloc porting
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12 سال پیش |
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CmD3D11GpuBufferView.cpp
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 سال پیش |
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CmD3D11GpuParamBlock.cpp
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389c22b9b3
More memory alloc porting
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12 سال پیش |
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CmD3D11GpuProgram.cpp
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2de43e95a4
Gpu program include importer
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13 سال پیش |
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CmD3D11GpuProgramManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 سال پیش |
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CmD3D11HLSLParamParser.cpp
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383e38f9c3
Better DX11 parameter parsing that doesn't ignore pack offsets
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13 سال پیش |
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CmD3D11HLSLProgram.cpp
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389c22b9b3
More memory alloc porting
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12 سال پیش |
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CmD3D11HLSLProgramFactory.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 سال پیش |
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CmD3D11HardwareBuffer.cpp
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389c22b9b3
More memory alloc porting
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12 سال پیش |
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CmD3D11HardwareBufferManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 سال پیش |
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CmD3D11IndexBuffer.cpp
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389c22b9b3
More memory alloc porting
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12 سال پیش |
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CmD3D11InputLayoutManager.cpp
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389c22b9b3
More memory alloc porting
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12 سال پیش |
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CmD3D11Mappings.cpp
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adf8226151
Renamed blend modes
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12 سال پیش |
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CmD3D11MultiRenderTexture.cpp
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34662227f0
Made multirender textures immutable
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13 سال پیش |
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CmD3D11Plugin.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 سال پیش |
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CmD3D11RasterizerState.cpp
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a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
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13 سال پیش |
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CmD3D11RenderStateManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 سال پیش |
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CmD3D11RenderSystem.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 سال پیش |
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CmD3D11RenderSystemFactory.cpp
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b914b9434f
First batch of memory allocator porting from new/delete
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12 سال پیش |
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CmD3D11RenderTexture.cpp
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 سال پیش |
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CmD3D11RenderWindow.cpp
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5eeed8897c
Refactored how are render targets handled in all of the render systems
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13 سال پیش |
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CmD3D11RenderWindowManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 سال پیش |
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CmD3D11SamplerState.cpp
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a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
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13 سال پیش |
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CmD3D11Texture.cpp
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389c22b9b3
More memory alloc porting
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12 سال پیش |
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CmD3D11TextureManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 سال پیش |
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CmD3D11TextureView.cpp
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 سال پیش |
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CmD3D11VertexBuffer.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 سال پیش |
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CmD3D11VideoMode.cpp
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1c73bb445a
More DX11 work, and refactor on Hardware buffers
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13 سال پیش |
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CmD3D11VideoModeList.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 سال پیش |