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- #include "CmD3D11RenderStateManager.h"
- #include "CmD3D11SamplerState.h"
- #include "CmD3D11DepthStencilState.h"
- #include "CmD3D11RasterizerState.h"
- #include "CmD3D11BlendState.h"
- namespace CamelotEngine
- {
- SamplerStatePtr D3D11RenderStateManager::createSamplerStateImpl() const
- {
- SamplerStatePtr samplerState = SamplerStatePtr(CM_NEW(D3D11SamplerState, PoolAlloc) D3D11SamplerState(), &CoreObject::_deleteDelayed<D3D11SamplerState, PoolAlloc>);
- return samplerState;
- }
- BlendStatePtr D3D11RenderStateManager::createBlendStateImpl() const
- {
- BlendStatePtr blendState = BlendStatePtr(CM_NEW(D3D11BlendState, PoolAlloc) D3D11BlendState(), &CoreObject::_deleteDelayed<D3D11BlendState, PoolAlloc>);
- return blendState;
- }
- RasterizerStatePtr D3D11RenderStateManager::createRasterizerStateImpl() const
- {
- RasterizerStatePtr rasterizerState = RasterizerStatePtr(CM_NEW(D3D11RasterizerState, PoolAlloc) D3D11RasterizerState(), &CoreObject::_deleteDelayed<D3D11RasterizerState, PoolAlloc>);
- return rasterizerState;
- }
- DepthStencilStatePtr D3D11RenderStateManager::createDepthStencilStateImpl() const
- {
- DepthStencilStatePtr depthStencilState = DepthStencilStatePtr(CM_NEW(D3D11DepthStencilState, PoolAlloc) D3D11DepthStencilState(), &CoreObject::_deleteDelayed<D3D11DepthStencilState, PoolAlloc>);
- return depthStencilState;
- }
- }
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