Marko Pintera 389c22b9b3 More memory alloc porting 12 years ago
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GLSL 54c08871e0 Renamed handles and add GameObject handles 12 years ago
GLX 1e81bf9e05 13 years ago
OSX 1e81bf9e05 13 years ago
SDL 1e81bf9e05 13 years ago
gtk 1e81bf9e05 13 years ago
win32 54f71540e0 More allocator porting work 12 years ago
CmGLBuiltinMaterialManager.cpp 54c08871e0 Renamed handles and add GameObject handles 12 years ago
CmGLContext.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmGLFrameBufferObject.cpp f31858229c GL with new depth stencil works 13 years ago
CmGLGpuBuffer.cpp e090e96915 CoreGpuObject 13 years ago
CmGLGpuParamBlock.cpp 389c22b9b3 More memory alloc porting 12 years ago
CmGLGpuProgramManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 years ago
CmGLHardwareBufferManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 years ago
CmGLIndexBuffer.cpp e090e96915 CoreGpuObject 13 years ago
CmGLMultiRenderTexture.cpp 34662227f0 Made multirender textures immutable 13 years ago
CmGLOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 years ago
CmGLPixelBuffer.cpp f31858229c GL with new depth stencil works 13 years ago
CmGLPixelFormat.cpp 8bd15d0742 FontImporter now compiles - Freetype libraries were wrong earlier 12 years ago
CmGLRenderSystem.cpp 54c08871e0 Renamed handles and add GameObject handles 12 years ago
CmGLRenderSystemFactory.cpp b914b9434f First batch of memory allocator porting from new/delete 12 years ago
CmGLRenderTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
CmGLRenderWindowManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 years ago
CmGLSupport.cpp 0b7ea14ec7 Removed unused methods from DX9 and GL render system 13 years ago
CmGLTexture.cpp 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 years ago
CmGLTextureManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 years ago
CmGLVertexBuffer.cpp e090e96915 CoreGpuObject 13 years ago
CmWin32GLSupport.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 years ago
CmWin32Window.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems 13 years ago
glew.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago