BearishSun 643f494d3a Hooking up various Vulkan RenderAPI methods 9 년 전
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 년 전
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 년 전
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 년 전
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 년 전
BsAnimationCurve.h 362e8f530a Updated docs 9 년 전
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 년 전
BsAnimationManager.h d1a3aea867 Fix typo in code 9 년 전
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 년 전
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 년 전
BsAudioClip.h a774a03552 AnimationClip foundation 9 년 전
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 년 전
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 년 전
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 년 전
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 년 전
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 년 전
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 년 전
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 년 전
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 년 전
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 년 전
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 년 전
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 년 전
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 년 전
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 년 전
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 년 전
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 년 전
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 년 전
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 년 전
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 년 전
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 년 전
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 년 전
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 년 전
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 년 전
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 년 전
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 년 전
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 년 전
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 년 전
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 년 전
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 년 전
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 년 전
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 년 전
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 년 전
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 년 전
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 년 전
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 년 전
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 년 전
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 년 전
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 년 전
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 년 전
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 년 전
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 년 전
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 년 전
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 년 전
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 년 전
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 년 전
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 년 전
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 년 전
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 년 전
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 년 전
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 년 전
BsCommandBuffer.h 59db12dbc5 Added special Vulkan command buffers for transfer operations 9 년 전
BsCommandBufferManager.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 년 전
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 년 전
BsCommonTypes.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues 9 년 전
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 년 전
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 년 전
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 년 전
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 9 년 전
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 년 전
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 년 전
BsCorePrerequisites.h a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file 9 년 전
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 년 전
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 년 전
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 년 전
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 년 전
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 년 전
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 년 전
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 9 년 전
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 년 전
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 년 전
BsEventQuery.h 11c403a10d Vulkan queries WIP 9 년 전
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 년 전
BsFJoint.h 916f246010 Joint fixes: 9 년 전
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 년 전
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 년 전
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 년 전
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 9 년 전
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 년 전
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 년 전
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 년 전
BsGpuBuffer.h 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 년 전
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 년 전
BsGpuParamBlockBuffer.h 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 년 전
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 년 전
BsGpuParams.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 년 전
BsGpuParamsSet.h af560f18fc Added a ComputePipelineState 9 년 전
BsGpuPipelineParamInfo.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 년 전
BsGpuPipelineState.h a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file 9 년 전
BsGpuProgram.h 952a02e2f2 Vulkan graphics pipeline creation 9 년 전
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 년 전
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 년 전
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 년 전
BsHardwareBuffer.h 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations 9 년 전
BsHardwareBufferManager.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 년 전
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 년 전
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 년 전
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 년 전
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 년 전
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 년 전
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 년 전
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 년 전
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 년 전
BsMaterial.h 362e8f530a Updated docs 9 년 전
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 년 전
BsMaterialParams.h 362e8f530a Updated docs 9 년 전
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 년 전
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 년 전
BsMesh.h 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues 9 년 전
BsMeshBase.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 년 전
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 년 전
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 년 전
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 년 전
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 년 전
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 년 전
BsMeshImportOptions.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 년 전
BsMeshImportOptionsRTTI.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 년 전
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 년 전
BsMeshRTTI.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 년 전
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 년 전
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 년 전
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 년 전
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 년 전
BsOcclusionQuery.h 11c403a10d Vulkan queries WIP 9 년 전
BsParamBlocks.h a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file 9 년 전
BsPass.h af560f18fc Added a ComputePipelineState 9 년 전
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsPhysics.h e75714d01c Add some missing includes 9 년 전
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 9 년 전
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 9 년 전
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 년 전
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 년 전
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 년 전
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 9 년 전
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 년 전
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 년 전
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 년 전
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 년 전
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 년 전
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 년 전
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 년 전
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 년 전
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 년 전
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 년 전
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 년 전
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 년 전
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 년 전
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 9 년 전
BsRenderAPI.h af560f18fc Added a ComputePipelineState 9 년 전
BsRenderAPICapabilities.h 643f494d3a Hooking up various Vulkan RenderAPI methods 9 년 전
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 년 전
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsRenderStateManager.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 년 전
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 년 전
BsRenderTarget.h b267abf39a Vulkan render API swapBuffers() method hooked up 9 년 전
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 년 전
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 년 전
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 년 전
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 년 전
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 년 전
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 년 전
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 년 전
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 년 전
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 년 전
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 년 전
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 년 전
BsSamplerState.h e75714d01c Add some missing includes 9 년 전
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 9 년 전
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 년 전
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 년 전
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 년 전
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 9 년 전
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 9 년 전
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 년 전
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 년 전
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 년 전
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 년 전
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 년 전
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 년 전
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 년 전
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 년 전
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 년 전
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 년 전
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 년 전
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 년 전
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 9 년 전
BsTexture.h 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues 9 년 전
BsTextureImportOptions.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 년 전
BsTextureImportOptionsRTTI.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 년 전
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 년 전
BsTextureRTTI.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 년 전
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 9 년 전
BsTimerQuery.h 11c403a10d Vulkan queries WIP 9 년 전
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 년 전
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 9 년 전
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 년 전
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 년 전
BsVertexDataDesc.h eb5d33c976 Post processing: 9 년 전
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 년 전
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 년 전
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 년 전
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 9 년 전
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 년 전
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 년 전