BearishSun 7cf6abe4a5 Vulkan spot light shadows functional vor 8 Jahren
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Win32 df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit vor 9 Jahren
BsVulkanCommandBuffer.cpp 7cf6abe4a5 Vulkan spot light shadows functional vor 8 Jahren
BsVulkanCommandBufferManager.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass vor 9 Jahren
BsVulkanDescriptorLayout.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanDescriptorManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanDescriptorPool.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects vor 9 Jahren
BsVulkanDescriptorSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanDevice.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled vor 9 Jahren
BsVulkanEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanFramebuffer.cpp 4fe38f7bfe Omni-directional shadows running on Vulkan vor 8 Jahren
BsVulkanGLSLProgramFactory.cpp 775b9c4431 Vulkan up and running on the unified shader platform vor 8 Jahren
BsVulkanGpuBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures vor 8 Jahren
BsVulkanGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanGpuParams.cpp 6edba43c31 Vulkan: Properly handle unbound textures vor 8 Jahren
BsVulkanGpuPipelineParamInfo.cpp 6edba43c31 Vulkan: Properly handle unbound textures vor 8 Jahren
BsVulkanGpuPipelineState.cpp 7cf6abe4a5 Vulkan spot light shadows functional vor 8 Jahren
BsVulkanGpuProgram.cpp 6edba43c31 Vulkan: Properly handle unbound textures vor 8 Jahren
BsVulkanHardwareBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures vor 8 Jahren
BsVulkanHardwareBufferManager.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects vor 9 Jahren
BsVulkanIndexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures vor 8 Jahren
BsVulkanOcclusionQuery.cpp 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources vor 8 Jahren
BsVulkanPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins vor 9 Jahren
BsVulkanQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanQueue.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled vor 9 Jahren
BsVulkanRenderAPI.cpp 36c515ba66 When logging an error report, log the system information as well vor 8 Jahren
BsVulkanRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI vor 9 Jahren
BsVulkanRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanRenderTexture.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. vor 9 Jahren
BsVulkanRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanResource.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanSwapChain.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering vor 9 Jahren
BsVulkanTexture.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures vor 8 Jahren
BsVulkanTextureManager.cpp 6edba43c31 Vulkan: Properly handle unbound textures vor 8 Jahren
BsVulkanTimerQuery.cpp 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources vor 8 Jahren
BsVulkanUtility.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering vor 9 Jahren
BsVulkanVertexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures vor 8 Jahren
BsVulkanVertexInputManager.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren