BearishSun 7cf6abe4a5 Vulkan spot light shadows functional há 8 anos atrás
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Win32 df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit há 9 anos atrás
BsVulkanCommandBuffer.cpp 7cf6abe4a5 Vulkan spot light shadows functional há 8 anos atrás
BsVulkanCommandBufferManager.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass há 9 anos atrás
BsVulkanDescriptorLayout.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanDescriptorManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanDescriptorPool.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects há 9 anos atrás
BsVulkanDescriptorSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanDevice.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled há 9 anos atrás
BsVulkanEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanFramebuffer.cpp 4fe38f7bfe Omni-directional shadows running on Vulkan há 8 anos atrás
BsVulkanGLSLProgramFactory.cpp 775b9c4431 Vulkan up and running on the unified shader platform há 8 anos atrás
BsVulkanGpuBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures há 8 anos atrás
BsVulkanGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás
BsVulkanGpuParams.cpp 6edba43c31 Vulkan: Properly handle unbound textures há 8 anos atrás
BsVulkanGpuPipelineParamInfo.cpp 6edba43c31 Vulkan: Properly handle unbound textures há 8 anos atrás
BsVulkanGpuPipelineState.cpp 7cf6abe4a5 Vulkan spot light shadows functional há 8 anos atrás
BsVulkanGpuProgram.cpp 6edba43c31 Vulkan: Properly handle unbound textures há 8 anos atrás
BsVulkanHardwareBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures há 8 anos atrás
BsVulkanHardwareBufferManager.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects há 9 anos atrás
BsVulkanIndexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures há 8 anos atrás
BsVulkanOcclusionQuery.cpp 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources há 8 anos atrás
BsVulkanPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins há 9 anos atrás
BsVulkanQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanQueue.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled há 9 anos atrás
BsVulkanRenderAPI.cpp 36c515ba66 When logging an error report, log the system information as well há 8 anos atrás
BsVulkanRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI há 9 anos atrás
BsVulkanRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás
BsVulkanRenderTexture.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. há 9 anos atrás
BsVulkanRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás
BsVulkanResource.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás
BsVulkanSwapChain.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering há 9 anos atrás
BsVulkanTexture.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures há 8 anos atrás
BsVulkanTextureManager.cpp 6edba43c31 Vulkan: Properly handle unbound textures há 8 anos atrás
BsVulkanTimerQuery.cpp 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources há 8 anos atrás
BsVulkanUtility.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering há 9 anos atrás
BsVulkanVertexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures há 8 anos atrás
BsVulkanVertexInputManager.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás