BearishSun 0c1be4aac3 Fixing some documentation errors 8 vuotta sitten
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsAnimation.h 508ce0444b More work on user manuals 8 vuotta sitten
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioClip.h d0e98c524b Added support for compression when saving resources 8 vuotta sitten
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 vuotta sitten
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioSource.h ed349dbc99 More work on user manuals 9 vuotta sitten
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsBlendState.h c1e8500a49 More work on developer manuals 8 vuotta sitten
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 vuotta sitten
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCJoint.h e51517f40e More work on user manuals 9 vuotta sitten
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCLight.h 4c6e4a10af More work on shadow map rendering 8 vuotta sitten
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 vuotta sitten
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 vuotta sitten
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 vuotta sitten
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSkybox.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 vuotta sitten
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component 8 vuotta sitten
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCamera.h 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 vuotta sitten
BsCameraRTTI.h a4c6d018cb Added reflection cubemap filtering for skybox 8 vuotta sitten
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 vuotta sitten
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCommonTypes.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 vuotta sitten
BsComponent.h bb6b9d1185 Fixing clang compilation errors 8 vuotta sitten
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 vuotta sitten
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 vuotta sitten
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 vuotta sitten
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 vuotta sitten
BsCorePrerequisites.h 13111a798c More work on light probes 8 vuotta sitten
BsCoreThread.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 vuotta sitten
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 vuotta sitten
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsDepthStencilState.h c1e8500a49 More work on developer manuals 8 vuotta sitten
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsDistanceJoint.h e51517f40e More work on user manuals 9 vuotta sitten
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsFont.h edc5726aac More work on user manuals 9 vuotta sitten
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 vuotta sitten
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 vuotta sitten
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 vuotta sitten
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 vuotta sitten
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 vuotta sitten
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuProgramRTTI.h bb6b9d1185 Fixing clang compilation errors 8 vuotta sitten
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 vuotta sitten
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsHingeJoint.h e51517f40e More work on user manuals 9 vuotta sitten
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsInput.h 05e0207f0f More work on user manuals 9 vuotta sitten
BsInputFwd.h ef59933827 More work on user manuals 9 vuotta sitten
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsLight.h fa62ac09d3 Shadow mapping functional for radial lights 8 vuotta sitten
BsLightProbeVolume.h 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 vuotta sitten
BsLightProbeVolumeRTTI.h 13111a798c More work on light probes 8 vuotta sitten
BsLightRTTI.h 4c6e4a10af More work on shadow map rendering 8 vuotta sitten
BsMaterial.h d4e397920d AsyncOp & Texture are now auto-generated 8 vuotta sitten
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 vuotta sitten
BsMaterialParams.h cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 vuotta sitten
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 vuotta sitten
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMesh.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 vuotta sitten
BsMeshBase.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 vuotta sitten
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMeshData.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 vuotta sitten
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 vuotta sitten
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 vuotta sitten
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 vuotta sitten
BsMeshUtility.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 vuotta sitten
BsMorphShapes.h 0c1be4aac3 Fixing some documentation errors 8 vuotta sitten
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsPass.h 0e8f4b8b57 More work on the documentation 8 vuotta sitten
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysics.h bb6b9d1185 Fixing clang compilation errors 8 vuotta sitten
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 vuotta sitten
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPixelData.h d4e397920d AsyncOp & Texture are now auto-generated 8 vuotta sitten
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPixelUtil.h 1a1b8bc0d5 Hierarchical Z generation 8 vuotta sitten
BsPixelVolume.h 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 vuotta sitten
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 vuotta sitten
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsRasterizerState.h c1e8500a49 More work on developer manuals 8 vuotta sitten
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 vuotta sitten
BsReflectionProbeRTTI.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 vuotta sitten
BsRenderAPI.h 4fe38f7bfe Omni-directional shadows running on Vulkan 8 vuotta sitten
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 vuotta sitten
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 vuotta sitten
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsRenderable.h 4c6e4a10af More work on shadow map rendering 8 vuotta sitten
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsRenderer.h 13111a798c More work on light probes 8 vuotta sitten
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsRendererMeshData.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 vuotta sitten
BsResource.h d0e98c524b Added support for compression when saving resources 8 vuotta sitten
BsResourceHandle.h d4e397920d AsyncOp & Texture are now auto-generated 8 vuotta sitten
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResources.h d0e98c524b Added support for compression when saving resources 8 vuotta sitten
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSamplerState.h d516e39cc3 More tweaks to cubemap importance sampling 8 vuotta sitten
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSavedResourceData.h d0e98c524b Added support for compression when saving resources 8 vuotta sitten
BsSavedResourceDataRTTI.h d0e98c524b Added support for compression when saving resources 8 vuotta sitten
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 vuotta sitten
BsSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 vuotta sitten
BsSceneObjectRTTI.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 vuotta sitten
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSkeleton.h 0c1be4aac3 Fixing some documentation errors 8 vuotta sitten
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSkybox.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 vuotta sitten
BsSkyboxRTTI.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 vuotta sitten
BsSliderJoint.h e51517f40e More work on user manuals 9 vuotta sitten
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSphericalJoint.h e51517f40e More work on user manuals 9 vuotta sitten
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsStringTableManager.h 39627c97f2 More work on user manuals 9 vuotta sitten
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSubMesh.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 vuotta sitten
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 vuotta sitten
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 vuotta sitten
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 vuotta sitten
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import 8 vuotta sitten
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import 8 vuotta sitten
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 vuotta sitten
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 vuotta sitten
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsUtility.h 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 vuotta sitten
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsVertexDataDesc.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 vuotta sitten
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten