BearishSun 3eb9c8b634 Removing reliance on shader semantics 8 years ago
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BsGpuResourcePool.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 years ago
BsImageBasedLighting.cpp 3eb9c8b634 Removing reliance on shader semantics 8 years ago
BsLightGrid.cpp d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago
BsLightRendering.cpp 3eb9c8b634 Removing reliance on shader semantics 8 years ago
BsObjectRendering.cpp 3eb9c8b634 Removing reliance on shader semantics 8 years ago
BsPostProcessing.cpp d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago
BsRenderBeast.cpp cd426dee5d Renderer scene information now moved into its own class so it can be re-used by shadow rendering 8 years ago
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsRenderBeastPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
BsRenderTargets.cpp a4a191ca37 Tiled deferred renderer now handles reflection probes 8 years ago
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsRendererScene.cpp cd426dee5d Renderer scene information now moved into its own class so it can be re-used by shadow rendering 8 years ago
BsRendererView.cpp d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsShadowRendering.cpp d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago