NativeLight.cs 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /** @cond INTEROP */
  8. /// <summary>
  9. /// Light type that determines how is light information parsed by the renderer and other systems.
  10. /// </summary>
  11. public enum LightType // Note: Must match C++ enum LightType
  12. {
  13. Directional, Point, Spot
  14. }
  15. /// <summary>
  16. /// Wrapper around the native Light class.
  17. /// <see cref="Light"/>
  18. /// </summary>
  19. internal class NativeLight : ScriptObject
  20. {
  21. internal LightType Type
  22. {
  23. get { return Internal_GetType(mCachedPtr); }
  24. set { Internal_SetType(mCachedPtr, value); }
  25. }
  26. internal Color Color
  27. {
  28. get
  29. {
  30. Color color;
  31. Internal_GetColor(mCachedPtr, out color);
  32. return color;
  33. }
  34. set { Internal_SetColor(mCachedPtr, value); }
  35. }
  36. internal float Range
  37. {
  38. get { return Internal_GetRange(mCachedPtr); }
  39. set { Internal_SetRange(mCachedPtr, value); }
  40. }
  41. internal float Intensity
  42. {
  43. get { return Internal_GetIntensity(mCachedPtr); }
  44. set { Internal_SetIntensity(mCachedPtr, value); }
  45. }
  46. internal Degree SpotAngle
  47. {
  48. get { return (Degree)Internal_GetSpotAngle(mCachedPtr); }
  49. set { Internal_SetSpotAngle(mCachedPtr, value.Degrees); }
  50. }
  51. internal Degree SpotFalloffAngle
  52. {
  53. get { return (Degree)Internal_GetSpotFalloffAngle(mCachedPtr); }
  54. set { Internal_SetSpotFalloffAngle(mCachedPtr, value.Degrees); }
  55. }
  56. internal bool CastsShadow
  57. {
  58. get { return Internal_GetCastsShadow(mCachedPtr); }
  59. set { Internal_SetCastsShadow(mCachedPtr, value); }
  60. }
  61. internal bool PhysicallyBasedAttenuation
  62. {
  63. get { return Internal_GetPhysicallyBasedAttenuation(mCachedPtr); }
  64. set { Internal_SetPhysicallyBasedAttenuation(mCachedPtr, value); }
  65. }
  66. internal Sphere Bounds
  67. {
  68. get
  69. {
  70. Sphere bounds;
  71. Internal_GetBounds(mCachedPtr, out bounds);
  72. return bounds;
  73. }
  74. }
  75. internal NativeLight(SceneObject sceneObject)
  76. {
  77. IntPtr sceneObjPtr = IntPtr.Zero;
  78. if (sceneObject != null)
  79. sceneObjPtr = sceneObject.GetCachedPtr();
  80. Internal_Create(this, sceneObjPtr);
  81. }
  82. internal void UpdateTransform(SceneObject parentSO)
  83. {
  84. if (parentSO != null)
  85. Internal_UpdateTransform(mCachedPtr, parentSO.GetCachedPtr());
  86. }
  87. internal void OnDestroy()
  88. {
  89. Internal_OnDestroy(mCachedPtr);
  90. }
  91. [MethodImpl(MethodImplOptions.InternalCall)]
  92. private static extern void Internal_Create(NativeLight instance, IntPtr parentSO);
  93. [MethodImpl(MethodImplOptions.InternalCall)]
  94. private static extern LightType Internal_GetType(IntPtr instance);
  95. [MethodImpl(MethodImplOptions.InternalCall)]
  96. private static extern void Internal_SetType(IntPtr instance, LightType value);
  97. [MethodImpl(MethodImplOptions.InternalCall)]
  98. private static extern float Internal_GetRange(IntPtr instance);
  99. [MethodImpl(MethodImplOptions.InternalCall)]
  100. private static extern void Internal_SetRange(IntPtr instance, float value);
  101. [MethodImpl(MethodImplOptions.InternalCall)]
  102. private static extern float Internal_GetIntensity(IntPtr instance);
  103. [MethodImpl(MethodImplOptions.InternalCall)]
  104. private static extern void Internal_SetIntensity(IntPtr instance, float value);
  105. [MethodImpl(MethodImplOptions.InternalCall)]
  106. private static extern void Internal_GetColor(IntPtr instance, out Color color);
  107. [MethodImpl(MethodImplOptions.InternalCall)]
  108. private static extern void Internal_SetColor(IntPtr instance, Color value);
  109. [MethodImpl(MethodImplOptions.InternalCall)]
  110. private static extern bool Internal_GetCastsShadow(IntPtr instance);
  111. [MethodImpl(MethodImplOptions.InternalCall)]
  112. private static extern void Internal_SetCastsShadow(IntPtr instance, bool value);
  113. [MethodImpl(MethodImplOptions.InternalCall)]
  114. private static extern bool Internal_GetPhysicallyBasedAttenuation(IntPtr instance);
  115. [MethodImpl(MethodImplOptions.InternalCall)]
  116. private static extern void Internal_SetPhysicallyBasedAttenuation(IntPtr instance, bool value);
  117. [MethodImpl(MethodImplOptions.InternalCall)]
  118. private static extern float Internal_GetSpotAngle(IntPtr instance);
  119. [MethodImpl(MethodImplOptions.InternalCall)]
  120. private static extern void Internal_SetSpotAngle(IntPtr instance, float value);
  121. [MethodImpl(MethodImplOptions.InternalCall)]
  122. private static extern float Internal_GetSpotFalloffAngle(IntPtr instance);
  123. [MethodImpl(MethodImplOptions.InternalCall)]
  124. private static extern void Internal_SetSpotFalloffAngle(IntPtr instance, float value);
  125. [MethodImpl(MethodImplOptions.InternalCall)]
  126. private static extern void Internal_GetBounds(IntPtr instance, out Sphere bounds);
  127. [MethodImpl(MethodImplOptions.InternalCall)]
  128. private static extern void Internal_UpdateTransform(IntPtr instance, IntPtr parentSO);
  129. [MethodImpl(MethodImplOptions.InternalCall)]
  130. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  131. }
  132. /** @endcond */
  133. }