BearishSun 3494782d81 Disabled GUI elements now ignore input 10 years ago
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 years ago
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 years ago
BsManagedComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 years ago
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 years ago
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 years ago
BsManagedResource.h eb562f23fc Documentation 10 years ago
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 years ago
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 years ago
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsManagedResourceRTTI.h eb562f23fc Documentation 10 years ago
BsManagedSerializableArray.h a9b0455b1c Documentation 10 years ago
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 years ago
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 years ago
BsManagedSerializableDictionaryRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsManagedSerializableDiff.h 4527457d2f Documentation 10 years ago
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsManagedSerializableFieldRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsManagedSerializableList.h 4527457d2f Documentation 10 years ago
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 years ago
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 years ago
BsManagedSerializableObjectInfo.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 years ago
BsManagedSerializableObjectInfoRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 years ago
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 years ago
BsScriptAsyncOp.h 598f1785c6 Documentation 10 years ago
BsScriptBoneWeight.h 598f1785c6 Documentation 10 years ago
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 years ago
BsScriptCamera.h 5efdd7772b Added Camera inspector 10 years ago
BsScriptColor.h 598f1785c6 Documentation 10 years ago
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 years ago
BsScriptContextMenu.h 598f1785c6 Documentation 10 years ago
BsScriptCursor.h 598f1785c6 Documentation 10 years ago
BsScriptDebug.h 598f1785c6 Documentation 10 years ago
BsScriptEnginePrerequisites.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 years ago
BsScriptFont.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 years ago
BsScriptGUIButton.h 9565409788 Documentation 10 years ago
BsScriptGUIContent.h 9565409788 Documentation 10 years ago
BsScriptGUIElement.h 3494782d81 Disabled GUI elements now ignore input 10 years ago
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 years ago
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 years ago
BsScriptGUIInputBox.h e3d3e734a2 Documentation 10 years ago
BsScriptGUILabel.h e3d3e734a2 Documentation 10 years ago
BsScriptGUILayout.h 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) 10 years ago
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 years ago
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) 10 years ago
BsScriptGUIProgressBar.h e3d3e734a2 Documentation 10 years ago
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation 10 years ago
BsScriptGUIScrollArea.h 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up 10 years ago
BsScriptGUISkin.h bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 years ago
BsScriptGUITexture.h e3d3e734a2 Documentation 10 years ago
BsScriptGUIToggle.h 200ca8179a WIP project window 10 years ago
BsScriptGUIToggleGroup.h e3d3e734a2 Documentation 10 years ago
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 years ago
BsScriptGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 years ago
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 years ago
BsScriptInput.h 8dbbf30c09 Documentation 10 years ago
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 years ago
BsScriptLight.h 0ddc6c09b5 Working on new UI 10 years ago
BsScriptManagedResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptMaterial.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptMesh.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptMeshData.h a2831fc54b Documentation 10 years ago
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 years ago
BsScriptObjectImpl.h a2831fc54b Documentation 10 years ago
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 years ago
BsScriptPixelData.h a2831fc54b Documentation 10 years ago
BsScriptPixelUtility.h a2831fc54b Documentation 10 years ago
BsScriptPlainText.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptPrefab.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 years ago
BsScriptRenderTarget.h a2831fc54b Documentation 10 years ago
BsScriptRenderTexture.h a2831fc54b Documentation 10 years ago
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 years ago
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) 10 years ago
BsScriptResource.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 years ago
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 years ago
BsScriptScene.h 6d0bba2023 Documentation 10 years ago
BsScriptSceneObject.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 years ago
BsScriptScriptCode.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 years ago
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 years ago
BsScriptSerializableField.h 6d0bba2023 Documentation 10 years ago
BsScriptSerializableList.h 6d0bba2023 Documentation 10 years ago
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 years ago
BsScriptSerializableProperty.h bfbb876f7f Removed redundant clone method from SerializableProperty 10 years ago
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptShader.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptSpriteTexture.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptStringTable.h bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 years ago
BsScriptTexture.h 6d0bba2023 Documentation 10 years ago
BsScriptTexture2D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptTexture3D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptTextureCube.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptTime.h 6d0bba2023 Documentation 10 years ago
BsScriptVector.h 6d0bba2023 Documentation 10 years ago
BsScriptVector2I.h 6d0bba2023 Documentation 10 years ago
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 years ago
BsScriptVirtualInput.h 6d0bba2023 Documentation 10 years ago