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BsEngineScriptLibrary.h
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c369197bb8
Fixed an issue where event connections weren being properly released in some cases
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10 years ago |
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BsGameResourceManager.h
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 years ago |
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BsManagedComponent.h
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809719519c
Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated
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10 years ago |
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BsManagedComponentRTTI.h
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4e1e58c98b
Saving/Loading scene now properly restore managed object values
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10 years ago |
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BsManagedDiff.h
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9a0e9b0b78
Linked native and managed diff
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10 years ago |
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BsManagedResource.h
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eb562f23fc
Documentation
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10 years ago |
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BsManagedResourceManager.h
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c369197bb8
Fixed an issue where event connections weren being properly released in some cases
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10 years ago |
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BsManagedResourceMetaData.h
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598f1785c6
Documentation
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10 years ago |
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BsManagedResourceMetaDataRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 years ago |
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BsManagedResourceRTTI.h
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eb562f23fc
Documentation
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10 years ago |
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BsManagedSerializableArray.h
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a9b0455b1c
Documentation
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10 years ago |
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BsManagedSerializableArrayRTTI.h
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6e07e7bd02
Refactored managed serialization so objects can be in serialized format without a backing managed instance
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10 years ago |
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BsManagedSerializableDictionary.h
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4527457d2f
Documentation
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10 years ago |
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BsManagedSerializableDictionaryRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 years ago |
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BsManagedSerializableDiff.h
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4527457d2f
Documentation
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10 years ago |
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BsManagedSerializableDiffRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 years ago |
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BsManagedSerializableField.h
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bb3af44595
Added a generic way to create new instance of serializable objects
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10 years ago |
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BsManagedSerializableFieldRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 years ago |
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BsManagedSerializableList.h
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4527457d2f
Documentation
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10 years ago |
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BsManagedSerializableListRTTI.h
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6e07e7bd02
Refactored managed serialization so objects can be in serialized format without a backing managed instance
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10 years ago |
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BsManagedSerializableObject.h
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809719519c
Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated
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10 years ago |
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BsManagedSerializableObjectInfo.h
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1c0c2110aa
Added GUISkin C# wrapper and proper C# resource support
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10 years ago |
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BsManagedSerializableObjectInfoRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 years ago |
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BsManagedSerializableObjectRTTI.h
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9a0e9b0b78
Linked native and managed diff
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10 years ago |
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BsScriptAssemblyManager.h
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a92c1b167f
Added GUIDictionaryField (WIP)
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10 years ago |
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BsScriptAsyncOp.h
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598f1785c6
Documentation
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10 years ago |
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BsScriptBoneWeight.h
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598f1785c6
Documentation
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10 years ago |
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BsScriptBuiltin.h
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d8d5034b30
Added a way to add basic 3D primitives to the scene
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10 years ago |
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BsScriptCamera.h
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5efdd7772b
Added Camera inspector
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10 years ago |
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BsScriptColor.h
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598f1785c6
Documentation
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10 years ago |
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BsScriptComponent.h
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778de71b66
Reverting game object finalizer fix as another solution is needed
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10 years ago |
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BsScriptContextMenu.h
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598f1785c6
Documentation
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10 years ago |
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BsScriptCursor.h
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598f1785c6
Documentation
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10 years ago |
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BsScriptDebug.h
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598f1785c6
Documentation
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10 years ago |
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BsScriptEnginePrerequisites.h
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 years ago |
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BsScriptFont.h
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 years ago |
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BsScriptFontBitmap.h
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098f8865e1
Font C# interface
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10 years ago |
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BsScriptGUIButton.h
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9565409788
Documentation
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10 years ago |
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BsScriptGUIContent.h
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9565409788
Documentation
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10 years ago |
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BsScriptGUIElement.h
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3494782d81
Disabled GUI elements now ignore input
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10 years ago |
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BsScriptGUIElementStateStyle.h
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bb3af44595
Added a generic way to create new instance of serializable objects
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10 years ago |
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BsScriptGUIElementStyle.h
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bb3af44595
Added a generic way to create new instance of serializable objects
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10 years ago |
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BsScriptGUIFixedSpace.h
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9565409788
Documentation
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10 years ago |
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BsScriptGUIFlexibleSpace.h
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9565409788
Documentation
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10 years ago |
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BsScriptGUIInputBox.h
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e3d3e734a2
Documentation
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10 years ago |
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BsScriptGUILabel.h
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e3d3e734a2
Documentation
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10 years ago |
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BsScriptGUILayout.h
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011fa7a847
Added a GUIArray object to simplify creating generic GUI for arrays (Not tested)
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10 years ago |
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BsScriptGUILayoutUtility.h
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e3d3e734a2
Documentation
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10 years ago |
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BsScriptGUIListBox.h
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e99b926919
Added multi-select list boxes (untested)
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10 years ago |
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BsScriptGUIProgressBar.h
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e3d3e734a2
Documentation
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10 years ago |
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BsScriptGUIRenderTexture.h
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e3d3e734a2
Documentation
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10 years ago |
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BsScriptGUIScrollArea.h
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92f71af102
Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up
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10 years ago |
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BsScriptGUISkin.h
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bb3af44595
Added a generic way to create new instance of serializable objects
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10 years ago |
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BsScriptGUISlider.h
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bf16de13f1
Added a GUISliderField and extended normal sliders with a range and step increment
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10 years ago |
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BsScriptGUITexture.h
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e3d3e734a2
Documentation
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10 years ago |
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BsScriptGUIToggle.h
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200ca8179a
WIP project window
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10 years ago |
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BsScriptGUIToggleGroup.h
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e3d3e734a2
Documentation
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10 years ago |
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BsScriptGameObject.h
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778de71b66
Reverting game object finalizer fix as another solution is needed
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10 years ago |
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BsScriptGameObjectManager.h
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2fd1e02aad
Managed SceneObject instances are now kept alive until underlying scene object is destroyed
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10 years ago |
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BsScriptHString.h
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fedd162d57
Various bug fixes relating to new project loading system:
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10 years ago |
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BsScriptInput.h
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8dbbf30c09
Documentation
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10 years ago |
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BsScriptInputConfiguration.h
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8dbbf30c09
Documentation
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10 years ago |
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BsScriptLight.h
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0ddc6c09b5
Working on new UI
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10 years ago |
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BsScriptManagedResource.h
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 years ago |
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BsScriptMaterial.h
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 years ago |
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BsScriptMesh.h
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 years ago |
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BsScriptMeshData.h
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a2831fc54b
Documentation
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10 years ago |
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BsScriptObject.h
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778de71b66
Reverting game object finalizer fix as another solution is needed
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10 years ago |
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BsScriptObjectImpl.h
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a2831fc54b
Documentation
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10 years ago |
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BsScriptObjectManager.h
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e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
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10 years ago |
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BsScriptPixelData.h
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a2831fc54b
Documentation
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10 years ago |
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BsScriptPixelUtility.h
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a2831fc54b
Documentation
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10 years ago |
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BsScriptPlainText.h
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 years ago |
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BsScriptPrefab.h
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 years ago |
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BsScriptProfilerOverlayInternal.h
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 years ago |
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BsScriptRenderTarget.h
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a2831fc54b
Documentation
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10 years ago |
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BsScriptRenderTexture.h
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a2831fc54b
Documentation
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10 years ago |
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BsScriptRenderTexture2D.h
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a2831fc54b
Documentation
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10 years ago |
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BsScriptRenderable.h
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4511ec8735
Renderable inspector (not tested)
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10 years ago |
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BsScriptResource.h
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2962eb1e81
Show resource name in GUIResourceField if the resource is not part of the project library
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10 years ago |
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BsScriptResourceManager.h
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 years ago |
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BsScriptResources.h
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 years ago |
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BsScriptScene.h
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6d0bba2023
Documentation
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10 years ago |
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BsScriptSceneObject.h
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2fd1e02aad
Managed SceneObject instances are now kept alive until underlying scene object is destroyed
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10 years ago |
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BsScriptScriptCode.h
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 years ago |
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BsScriptSerializableArray.h
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6d0bba2023
Documentation
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10 years ago |
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BsScriptSerializableDictionary.h
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6d0bba2023
Documentation
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10 years ago |
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BsScriptSerializableField.h
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6d0bba2023
Documentation
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10 years ago |
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BsScriptSerializableList.h
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6d0bba2023
Documentation
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10 years ago |
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BsScriptSerializableObject.h
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6d0bba2023
Documentation
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10 years ago |
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BsScriptSerializableProperty.h
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bfbb876f7f
Removed redundant clone method from SerializableProperty
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10 years ago |
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BsScriptSerializableUtility.h
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bb3af44595
Added a generic way to create new instance of serializable objects
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10 years ago |
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BsScriptShader.h
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 years ago |
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BsScriptSpriteTexture.h
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 years ago |
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BsScriptStringTable.h
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bb3af44595
Added a generic way to create new instance of serializable objects
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10 years ago |
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BsScriptStringTableManager.h
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6d0bba2023
Documentation
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10 years ago |
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BsScriptTexture.h
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6d0bba2023
Documentation
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10 years ago |
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BsScriptTexture2D.h
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 years ago |
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BsScriptTexture3D.h
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 years ago |
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BsScriptTextureCube.h
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 years ago |
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BsScriptTime.h
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6d0bba2023
Documentation
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10 years ago |
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BsScriptVector.h
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6d0bba2023
Documentation
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10 years ago |
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BsScriptVector2I.h
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6d0bba2023
Documentation
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10 years ago |
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BsScriptVirtualButton.h
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6d0bba2023
Documentation
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10 years ago |
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BsScriptVirtualInput.h
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6d0bba2023
Documentation
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10 years ago |