BearishSun a2cbf9eddd Pixel formats refactor/update: 8 jaren geleden
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsAnimation.h 508ce0444b More work on user manuals 8 jaren geleden
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsAudioClip.h d0e98c524b Added support for compression when saving resources 8 jaren geleden
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 jaren geleden
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsAudioSource.h ed349dbc99 More work on user manuals 9 jaren geleden
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsBlendState.h c1e8500a49 More work on developer manuals 8 jaren geleden
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 jaren geleden
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 jaren geleden
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 jaren geleden
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 jaren geleden
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCCamera.h 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 jaren geleden
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCJoint.h e51517f40e More work on user manuals 9 jaren geleden
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCLight.h 4c6e4a10af More work on shadow map rendering 8 jaren geleden
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 jaren geleden
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCReflectionProbe.h 39ee300919 Added support for renderer tasks 8 jaren geleden
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 jaren geleden
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 jaren geleden
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 jaren geleden
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCSkybox.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 jaren geleden
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component 8 jaren geleden
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCamera.h 39ee300919 Added support for renderer tasks 8 jaren geleden
BsCameraRTTI.h 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 jaren geleden
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 jaren geleden
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 jaren geleden
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCommonTypes.h b3dfbb2dad Fixed typo in comment 8 jaren geleden
BsComponent.h bb6b9d1185 Fixing clang compilation errors 8 jaren geleden
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 jaren geleden
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 jaren geleden
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 jaren geleden
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 jaren geleden
BsCorePrerequisites.h 1ce5ec1bb4 Updated LightProbe generation code 8 jaren geleden
BsCoreThread.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 jaren geleden
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 jaren geleden
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsDepthStencilState.h c1e8500a49 More work on developer manuals 8 jaren geleden
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsDistanceJoint.h e51517f40e More work on user manuals 9 jaren geleden
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 jaren geleden
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsFont.h edc5726aac More work on user manuals 9 jaren geleden
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 jaren geleden
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsGameObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 jaren geleden
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 jaren geleden
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 jaren geleden
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 jaren geleden
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsGpuProgramRTTI.h bb6b9d1185 Fixing clang compilation errors 8 jaren geleden
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsHardwareBuffer.h 1ce5ec1bb4 Updated LightProbe generation code 8 jaren geleden
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsHingeJoint.h e51517f40e More work on user manuals 9 jaren geleden
BsIBLUtility.h 39ee300919 Added support for renderer tasks 8 jaren geleden
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsInput.h 05e0207f0f More work on user manuals 9 jaren geleden
BsInputFwd.h ef59933827 More work on user manuals 9 jaren geleden
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsLight.h 39ee300919 Added support for renderer tasks 8 jaren geleden
BsLightProbeVolume.h 5fb9e312d6 Added creation of relevant buffers and mesh for light probe tetrahedron rendering 8 jaren geleden
BsLightProbeVolumeRTTI.h 1ce5ec1bb4 Updated LightProbe generation code 8 jaren geleden
BsLightRTTI.h 4c6e4a10af More work on shadow map rendering 8 jaren geleden
BsMaterial.h d4e397920d AsyncOp & Texture are now auto-generated 8 jaren geleden
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 jaren geleden
BsMaterialParams.h cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 jaren geleden
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 jaren geleden
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsMesh.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 jaren geleden
BsMeshBase.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 jaren geleden
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsMeshData.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 jaren geleden
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 jaren geleden
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 jaren geleden
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 jaren geleden
BsMeshUtility.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 jaren geleden
BsMorphShapes.h 0c1be4aac3 Fixing some documentation errors 8 jaren geleden
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 jaren geleden
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsPass.h 0e8f4b8b57 More work on the documentation 8 jaren geleden
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsPhysics.h bb6b9d1185 Fixing clang compilation errors 8 jaren geleden
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 jaren geleden
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsPhysicsMaterial.h 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 jaren geleden
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsPhysicsMesh.h 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 jaren geleden
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsPixelData.h a2cbf9eddd Pixel formats refactor/update: 8 jaren geleden
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsPixelUtil.h a2cbf9eddd Pixel formats refactor/update: 8 jaren geleden
BsPixelVolume.h 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 jaren geleden
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 jaren geleden
BsProfilerGPU.h a4ee926e08 Fixing indentation 8 jaren geleden
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 jaren geleden
BsRasterizerState.h c1e8500a49 More work on developer manuals 8 jaren geleden
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsReflectionProbe.h 1ce5ec1bb4 Updated LightProbe generation code 8 jaren geleden
BsReflectionProbeRTTI.h 39ee300919 Added support for renderer tasks 8 jaren geleden
BsRenderAPI.h 4fe38f7bfe Omni-directional shadows running on Vulkan 8 jaren geleden
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 jaren geleden
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsRenderSettings.h 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 jaren geleden
BsRenderSettingsRTTI.h 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 jaren geleden
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 jaren geleden
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsRenderable.h 39ee300919 Added support for renderer tasks 8 jaren geleden
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 jaren geleden
BsRenderer.h 1ce5ec1bb4 Updated LightProbe generation code 8 jaren geleden
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 jaren geleden
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 jaren geleden
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 jaren geleden
BsRendererMeshData.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 jaren geleden
BsResource.h d0e98c524b Added support for compression when saving resources 8 jaren geleden
BsResourceHandle.h d4e397920d AsyncOp & Texture are now auto-generated 8 jaren geleden
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsResources.h d0e98c524b Added support for compression when saving resources 8 jaren geleden
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsSamplerState.h d516e39cc3 More tweaks to cubemap importance sampling 8 jaren geleden
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsSavedResourceData.h d0e98c524b Added support for compression when saving resources 8 jaren geleden
BsSavedResourceDataRTTI.h d0e98c524b Added support for compression when saving resources 8 jaren geleden
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 jaren geleden
BsSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 jaren geleden
BsSceneObjectRTTI.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 jaren geleden
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsSkeleton.h 0c1be4aac3 Fixing some documentation errors 8 jaren geleden
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsSkybox.h 1ce5ec1bb4 Updated LightProbe generation code 8 jaren geleden
BsSkyboxRTTI.h 88f7cd4031 Skybox texture filtering now uses renderer tasks 8 jaren geleden
BsSliderJoint.h e51517f40e More work on user manuals 9 jaren geleden
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsSphericalJoint.h e51517f40e More work on user manuals 9 jaren geleden
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsStringTableManager.h 39627c97f2 More work on user manuals 9 jaren geleden
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsSubMesh.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 jaren geleden
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 jaren geleden
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 jaren geleden
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsTexture.h a2cbf9eddd Pixel formats refactor/update: 8 jaren geleden
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import 8 jaren geleden
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import 8 jaren geleden
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 jaren geleden
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 jaren geleden
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 jaren geleden
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsUtility.h 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 jaren geleden
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsVertexDataDesc.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 jaren geleden
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden