Marc Legendre 410359d73f Specialize std::hash for GpuProgramProfile 9 years ago
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BansheeCore 410359d73f Specialize std::hash for GpuProgramProfile 9 years ago
BansheeD3D11RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log 9 years ago
BansheeD3D9RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log 9 years ago
BansheeEditor 546d1ebef0 Scroll bar handle size is now saved in percentage so that is properly resizes when the scrollbar size changes 9 years ago
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 years ago
BansheeEngine ebc6b39f56 Animation editor zoom, scroll and resize working 9 years ago
BansheeFBXImporter 17bd614ff6 Added a way to attach animation events to imported animation clips 9 years ago
BansheeFMOD cde0fbf269 Fixing documentation errors 9 years ago
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeGLRenderAPI cde0fbf269 Fixing documentation errors 9 years ago
BansheeMono 65f9081e9c Added Animable flag for serializable fields 9 years ago
BansheeOISInput bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 years ago
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeSL 996963f172 Fixing "release" builds 9 years ago
BansheeUtility f7c2920e32 Fix missing include 9 years ago
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 years ago
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 years ago
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 years ago
MBansheeEditor 2463571e4d Added events to animation editor (WIP) 9 years ago
MBansheeEngine c2218dc008 Animation curve editor zoom, scroll, drag and resize functionality (WIP) 9 years ago
RenderBeast 472f4c82b3 Properly render skinned mesh even when no animation is running 9 years ago
SBansheeEditor 17bd614ff6 Added a way to attach animation events to imported animation clips 9 years ago
SBansheeEngine 08ec098f97 Animation curve editor zoom, scroll, drag and resize functionality (WIP) 9 years ago
CMakeLists.txt 43cd5643e8 New minimum required version 9 years ago