BearishSun ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 years ago
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 years ago
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 years ago
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 years ago
BsAnimationCurve.h 362e8f530a Updated docs 9 years ago
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 years ago
BsAnimationManager.h d1a3aea867 Fix typo in code 9 years ago
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 years ago
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 years ago
BsAudioClip.h a774a03552 AnimationClip foundation 9 years ago
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 years ago
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 years ago
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 years ago
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 years ago
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 years ago
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 years ago
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 years ago
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 years ago
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 years ago
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 years ago
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 years ago
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 years ago
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 years ago
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 years ago
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 years ago
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 years ago
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 years ago
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 years ago
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 years ago
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 years ago
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 years ago
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 years ago
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 years ago
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 years ago
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 years ago
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 years ago
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 years ago
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 years ago
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 years ago
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 years ago
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 years ago
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 years ago
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 years ago
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 years ago
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 years ago
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 years ago
BsCommandBuffer.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 years ago
BsCommandBufferManager.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 years ago
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 years ago
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 years ago
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 years ago
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 years ago
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 years ago
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 years ago
BsCorePrerequisites.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 years ago
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 years ago
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 years ago
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 years ago
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 years ago
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 years ago
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 years ago
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 years ago
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 years ago
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsFJoint.h 916f246010 Joint fixes: 9 years ago
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 years ago
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 years ago
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 years ago
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 years ago
BsGpuBuffer.h e72395b399 Removed GpuBufferView from the public RenderAPI interface and made it specific to DX11 9 years ago
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 years ago
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 years ago
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 years ago
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 years ago
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 years ago
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 years ago
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types 9 years ago
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 years ago
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsHardwareBuffer.h 6e60730055 More work on Vulkan buffers 9 years ago
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 years ago
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 years ago
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 years ago
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 years ago
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 years ago
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 years ago
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsMaterial.h 362e8f530a Updated docs 9 years ago
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 years ago
BsMaterialParams.h 362e8f530a Updated docs 9 years ago
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 years ago
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 years ago
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 years ago
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 years ago
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 years ago
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 years ago
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 years ago
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 years ago
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 years ago
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 years ago
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 years ago
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 years ago
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 years ago
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 years ago
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 years ago
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 years ago
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 years ago
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 years ago
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsPhysics.h e75714d01c Add some missing includes 9 years ago
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 years ago
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 years ago
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 years ago
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 years ago
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 years ago
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 years ago
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 years ago
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 years ago
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 years ago
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 years ago
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 years ago
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 years ago
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 years ago
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 years ago
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 years ago
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 years ago
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 years ago
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states 9 years ago
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 years ago
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 years ago
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 years ago
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 years ago
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 years ago
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 years ago
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 years ago
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 years ago
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 years ago
BsSamplerState.h e75714d01c Add some missing includes 9 years ago
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 years ago
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 years ago
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 years ago
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 years ago
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 years ago
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 years ago
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 years ago
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 years ago
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 years ago
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 years ago
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 years ago
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 years ago
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 years ago
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 years ago
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 years ago
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 years ago
BsTexture.h 99d14364e5 More work on Vulkan: 9 years ago
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 years ago
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 years ago
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 years ago
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 years ago
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 years ago
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 years ago
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsVertexDataDesc.h eb5d33c976 Post processing: 9 years ago
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 years ago
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 years ago
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago