BearishSun 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes %!s(int64=8) %!d(string=hai) anos
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Animation b6fa5e36c2 Bugfix: Animation splitting code now works correctly %!s(int64=8) %!d(string=hai) anos
Audio 4c431379c3 Refactor: AudioListener and AudioSource now implement the standardized SceneActor interface %!s(int64=8) %!d(string=hai) anos
Components b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode %!s(int64=8) %!d(string=hai) anos
CoreThread 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view %!s(int64=8) %!d(string=hai) anos
Image 00e417e305 Feature: Added a clear() method to Texture %!s(int64=8) %!d(string=hai) anos
Importer b6fa5e36c2 Bugfix: Animation splitting code now works correctly %!s(int64=8) %!d(string=hai) anos
Input 346ed33e80 Bugfix: Mouse wheel scroll events now properly trigger %!s(int64=8) %!d(string=hai) anos
Linux af46409c10 Feature: Linux is now a fully supported platform %!s(int64=8) %!d(string=hai) anos
Localization 1e21488060 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
MacOS a77eccf4f6 WIP: macOS port %!s(int64=8) %!d(string=hai) anos
Managers 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation %!s(int64=8) %!d(string=hai) anos
Material e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
Mesh 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
Physics 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
Platform a77eccf4f6 WIP: macOS port %!s(int64=8) %!d(string=hai) anos
Profiling 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
RTTI e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
RenderAPI e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
Renderer 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes %!s(int64=8) %!d(string=hai) anos
Resources a77eccf4f6 WIP: macOS port %!s(int64=8) %!d(string=hai) anos
Scene b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode %!s(int64=8) %!d(string=hai) anos
Text 1e21488060 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
Utility 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation %!s(int64=8) %!d(string=hai) anos
Win32 5c727c9470 Bugfix: Getting Skybox component operational in the editor %!s(int64=8) %!d(string=hai) anos
BsCoreApplication.cpp 89a714a82a WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsCoreApplication.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsCorePrerequisites.h e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
CMakeLists.txt d1153f37e4 Bugfix: Fixing broken Linux build after some macOS related changes %!s(int64=8) %!d(string=hai) anos
CMakeSources.cmake e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos