BearishSun bfbab908a5 Better check for primary animation when evaluating generic curves, to avoid evaluating the wrong clip 9 年 前
..
Win32 52970a388f Minor tweaks to follow engine guidelines 9 年 前
BsAnimation.cpp bfbab908a5 Better check for primary animation when evaluating generic curves, to avoid evaluating the wrong clip 9 年 前
BsAnimationClip.cpp b7883f7ab7 Skeletal and custom translation/rotation/scale animation curves can now be mapped to scene object's transform 9 年 前
BsAnimationCurve.cpp 773d549e57 Added basic support for animation events 9 年 前
BsAnimationManager.cpp 9fd2e0df2c Generic script property animation 9 年 前
BsAnimationUtility.cpp 9eec1ad285 Conversion of euler angle curves to quaternion curves, and vice versa 9 年 前
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 年 前
BsAudioClip.cpp a774a03552 AnimationClip foundation 9 年 前
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional 9 年 前
BsAudioListener.cpp 1c01ab784c Interface for AudioSource and AudioListener (WIP) 9 年 前
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown 9 年 前
BsAudioSource.cpp fa03beab16 Hot reload of audio clips 9 年 前
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 年 前
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource 9 年 前
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources 9 年 前
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 年 前
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 年 前
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class 9 年 前
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor 9 年 前
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年 前
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 年 前
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年 前
BsCJoint.cpp 916f246010 Joint fixes: 9 年 前
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 年 前
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 年 前
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 年 前
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年 前
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsCoreApplication.cpp 7c3620dd46 Animation playback (WIP) 9 年 前
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) 9 年 前
BsCoreSceneManager.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 年 前
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) 9 年 前
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年 前
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年 前
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年 前
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsGpuBuffer.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 年 前
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 年 前
BsGpuParam.cpp 05266555e8 Animation bone transforms now used by the core thread for rendering 9 年 前
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsGpuParams.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 年 前
BsGpuProgram.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 年 前
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年 前
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows 9 年 前
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsIndexBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsMaterial.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 年 前
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsMaterialParam.cpp 05266555e8 Animation bone transforms now used by the core thread for rendering 9 年 前
BsMaterialParams.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 年 前
BsMaterialRTTI.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsMesh.cpp 49e269480e Added import for mesh skeleton 9 年 前
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsMeshData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsMeshImportOptions.cpp 17bd614ff6 Added a way to attach animation events to imported animation clips 9 年 前
BsMeshManager.cpp 49e269480e Added import for mesh skeleton 9 年 前
BsMeshUtility.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 年 前
BsMultiRenderTexture.cpp 7038a31ea9 Better render texture suface compatibility checking 9 年 前
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsPass.cpp a419f4cb4f Postprocessing WIP 9 年 前
BsPhysics.cpp f92ea8ea21 Removed unused Physics code 9 年 前
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsPixelData.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsPixelUtil.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails 9 年 前
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsPrefab.cpp 10e057da7b Prefab fixes: 9 年 前
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 年 前
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 年 前
BsProfilerCPU.cpp bf351b8442 Fix compilation error in gcc-specific code 9 年 前
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 年 前
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 年 前
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsRenderTexture.cpp 7038a31ea9 Better render texture suface compatibility checking 9 年 前
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsRendererMeshData.cpp 3fadc11695 Bone weights and indices are now properly imported and assigned to Mesh 9 年 前
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 年 前
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsResources.cpp fa03beab16 Hot reload of audio clips 9 年 前
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 年 前
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 年 前
BsShader.cpp c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime 9 年 前
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline 9 年 前
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines 9 年 前
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsSkeleton.cpp 9fd2e0df2c Generic script property animation 9 年 前
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年 前
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年 前
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsTechnique.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsTextData.cpp 8587f277ce Fixed invalid offset for certain characters when rendering text 9 年 前
BsTexture.cpp aa06514ff9 Added support for texture arrays 9 年 前
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails 9 年 前
BsTextureManager.cpp aa06514ff9 Added support for texture arrays 9 年 前
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsVertexBuffer.cpp 24341978b0 Added RenderAPI manual 9 年 前
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering 9 年 前
BsVertexDeclaration.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 年 前
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前